I just finished The Reject Demon: Toko. As expected, that was a fun short piece

. A shame that we don’t get to read Nadia’s thoughs more often, I think it would have helped getting into their relationship. Otherwise, art and music are great and the final turn of events makes a cool pitch for an episodic saga. I mean, who doesn’t want more Rock’n’roll

?
Since Toko is more or less a little warm-up, do you mind if I share some extensive feedbacks about the technical aspects ? I know you didn’t have much time to create Toko but it might help you one way or another for your future releases.
GUI & Programming
- -Before even beginning the game, I was very surprised to see you have a nice catchy tune but you didn’t show the Lupiesoft logo at that time. It’s not much but I think showing the logo would look neater than just a line of text.
-I was also surprised by the fact that you created a GUI with black and red colours but keeped the blue RenPy default interface. Maybe you didn’t have the time to change the colours ?
Something I found a bit bothering is that there is hardly any transition in the game. Fading the screen and stopping the music at the very beginning (when you click on Start) and between every scene would make reading way smoother. It’s like reading a book without making pause, it becomes exhausting after a while, although the story is short.
Music
- -As I said, the music is nice, but since most of the game is about comedy and romance, the slow and sad tracks that play during those scenes don’t match the atmosphere at all. It’s difficult to feel happy reading the story of Toko and Nadia while listening to Venetian Vine, for example.
-Also, it may be only me but the saddest track of the soundtrack seems…hatched ? quivering ? I don’t know, I found it a bit strange. And doesn’t the main menu have always the same music ? I tried to quit when I heard the sad tune bugging and it was on the main menu as well until I closed the game.
Art
Concerning the art department, I only have a minor complains about the expressions : they don’t seem to change a lot. Once again, it’s not much, but making the expressions vary more often would smooth things over for the reader (I had a hard time understanding what the characters were feeling in some scenes, which was a bit distracting).
I hope I don’t look too fussy with all that said

. I know you had little time to make the visual novel and I did like The Reject Demon: Toko, I was just thinking you might want to correct those things for Dizzy Heart.
By the way, good luck with the latter ! It looks like a huge project, must be difficult to handle ^_^.