Questions about Android resolution

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kairunotabi
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Questions about Android resolution

#1 Post by kairunotabi »

What's the best or simply, is there a universal resolution for android devices? If there isn't such a thing, what's the best resolution for an Android Visual Novel? And what about the screen orientation? Can I freely set a Visual Novel in Portrait or Landscape mode or both?

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curry nochi rice
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Re: Questions about Android resolution

#2 Post by curry nochi rice »

hi there... I have an android programming subject this semester and we used renpy to "avoid working in java"... We made a VN-ish calculator program in landscape mode.

anyway here are the most common android device resolutions:
1280*800
1280*768
1024*800
1024*768
1024*600
1920*1200

IMHO, 1280*768 should do nicely.

RAPT itself allows you to configure if you want it in portrait or landscape mode.
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Re: Questions about Android resolution

#3 Post by AxemRed »

Where did you get that list from?

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curry nochi rice
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Re: Questions about Android resolution

#4 Post by curry nochi rice »

AxemRed wrote:Where did you get that list from?
my professor gave it to me. :v dunno where he got that list... but surely it's all from the internet.
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Re: Questions about Android resolution

#5 Post by AxemRed »

"The Internet" isn't the most credible of sources. The data could be biased, outdated or just plain incorrect.

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curry nochi rice
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Re: Questions about Android resolution

#6 Post by curry nochi rice »

we'll probably just have to study market data to determine things.
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Re: Questions about Android resolution

#7 Post by DaFool »

I'm still stuck at the time when most Androids were 7-inch china clonetabs and MyPhones with 800x480 resolution.

In the future would probably go for qHD or 960x540.

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Re: Questions about Android resolution

#8 Post by Asceai »

I mainly use my tablet for reading, especially academic papers, so mine is a 10" 1920x1200
My VN looks beautiful on it, but the menu buttons don't work and I'm too busy making the game (NaNo rush) to debug

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curry nochi rice
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Re: Questions about Android resolution

#9 Post by curry nochi rice »

Asceai wrote:I mainly use my tablet for reading, especially academic papers, so mine is a 10" 1920x1200
My VN looks beautiful on it, but the menu buttons don't work and I'm too busy making the game (NaNo rush) to debug
your buttons might be... kinda small >.<
...
heads up, keyboard input doesn't work too.. unless I'm missing some configuration thingies.
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Re: Questions about Android resolution

#10 Post by Asceai »

Nah, I can press the buttons and they change colour, they just don't do anything.

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Re: Questions about Android resolution

#11 Post by kairunotabi »

curry nochi rice wrote:hi there... I have an android programming subject this semester and we used renpy to "avoid working in java"... We made a VN-ish calculator program in landscape mode.

anyway here are the most common android device resolutions:
1280*800
1280*768
1024*800
1024*768
1024*600
1920*1200

IMHO, 1280*768 should do nicely.

RAPT itself allows you to configure if you want it in portrait or landscape mode.
Aren't those resolutions too big for smartphones?

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curry nochi rice
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Re: Questions about Android resolution

#12 Post by curry nochi rice »

Actually we did an 400 * 800 program. The graphics were okay, except for the text (22 was already blurry.)
...
We also tested an 800 * 600 landscape mode game in a Sony Xperia and that dunnowatmodel Huwei... same results for both graphics and font size 22 text.
..
tl;dr
just don't go under 800 * 600 for landscape mode games.
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Re: Questions about Android resolution

#13 Post by DaFool »

kairunotabi wrote: Aren't those resolutions too big for smartphones?
phablets. LOL.
curry nochi rice wrote: just don't go under 800 * 600 for landscape mode games.
480x320 was the best iOS resolution. Then they messed things up by going Retina.

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Re: Questions about Android resolution

#14 Post by AxemRed »

A lot of phones are [800-854]x480 though, and would downscale 800x600 to 640x480. Developing something with a 4:3 aspect ratio is pretty silly when almost every phone/tablet is widescreen.

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