While I know that in a real Japanese school the student council never gets that sort of autonomy, or that girls don't wear bloomers during phys ed, or that my protagonist's parents didn't really leave him and his little sister to look after themselves when they went flying around the world, I accept these micro-violations of reality in favour of focusing on what the story is actually about. If it's a sappy GxG romance and it's not about homophobia it doesn't need homophobia. In many aspects, we depict something of an idealised simplification of the world so we don't dilute the story we're trying to tell with small crises that aren't related to the overall story.Angie wrote:I didn't mention 'strong focus', but games, when GxG relationships are treated like GxB, game seems so unreal to me. If I'd find a girl for myself I wouldn't be as calm and collected; rather worried that every time we hold hands while walking down a street somebody would observe us... and think all kinds of things.
I usually just don't enjoy games when I find the concept unrealistic.
Put another way, I'm concerned about the economy, unemployment, the situation in East Ukraine, my grandfather's health, my credit card statement, how much I'm paying for electricity, whether I filled out my tax return correctly, whether I need a haircut... but if my protagonist is worried about all these things in your VN there's a problem. Homophobia is a concern for people who are homosexual, and it's of varying degrees depending on where you live-- from being literally a matter of life and death to being just part of a whole litany of things you have to deal with every day. But, when writing a story, you need to focus on the central conflict. If that's homophobia, fair enough, but I think a lot of people would perhaps prefer it be something else.