http://lemmasoft.renai.us/forums/viewto ... =8&t=26539
I've amended the files a lot since first draft, cutting out everything that's not needed and as many numbers as I can. Anybody wants to know damage derivation calcs and escape chances, I'll be happy to fill you in.squark wrote:I know Jake's systems are stickied and quite versatile with fine notes, but they're just not quite what I'm looking for.
The turn based system is what I'm looking at in particular. His ATB is fine for party combat, not so for a single character battle system.
So, I have two requests attached here. One is for the game I've put on hold (no rush there), and the second is for a collaboration I'm working on. TBH, the second one is a lot less work, while the first seems very very complicated to me.
Both systems are based on the player's and enemy's speed ratings. Fastest first, obviously. Sometimes it will one-on-one, sometimes one-on-two, and so on. But always a single player character.
I think I've explained everything else in the documents I've attached. I can't pay anyone for either system, and the best I can do is remain in touch and give credit where credit is due.
Ideally, I'd love for it the battle script to involve a switch. Kind of like a nofight=True for when the fighting is over, and a switch to False when the fight is beginning. Also, a Spoils of War thing would be great. Anyway, I'm digressing.
So I'll stop waffling. Thanks in advance.
EDIT: Obviously, Python & Screen Language would be far preferable. Versatility and all that. ^^v