Emofuri?
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Re: Emofuri?
Impressive, however is there some kind of license for it? I'm guessing using it commercially would be an issue.
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Re: Emofuri?
Question: What formats does Emofuri export to?
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Re: Emofuri?
Happiness! Emotion and Electro Arms are two Japanese commercial VNs that use the Emote technology. There's others as well, but I haven't played them.
You can use this for commercial works, but it's only for individual and doujin use.
By the way, the main difference (apart from the above limitation, and of course the fact that Emote Free is free) between Emote and Emote Free is that Emote supplies plugin software for doing this stuff on the fly in your game (so longer, more complex stuff can be done) while Emote Free just exports animations. It exports to animated GIF, PNG sequences and WMV.
You probably want the PNG sequences. I have no idea how this stuff will handle in Ren'Py - probably very easy to overwhelm the cache.
You can use this for commercial works, but it's only for individual and doujin use.
By the way, the main difference (apart from the above limitation, and of course the fact that Emote Free is free) between Emote and Emote Free is that Emote supplies plugin software for doing this stuff on the fly in your game (so longer, more complex stuff can be done) while Emote Free just exports animations. It exports to animated GIF, PNG sequences and WMV.
You probably want the PNG sequences. I have no idea how this stuff will handle in Ren'Py - probably very easy to overwhelm the cache.
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Re: Emofuri?
Apparently I'm the nth artist who's succumbed to the temptations of Emofuri. /o\
The animation is awkward because I'm not an animator, I just clicked around the timeline randomly. I also tried to adhere to the base doll as closely as possible, hence chibi Eileen. Art flaws aside, the animation can indeed be exported in 3 ways: .gif, .png and .wav. If you chose to export as .png, you end up with a sequence of frames that you set yourself on the timeline. If you export in .gif, you get the image above. I haven't tried .wav export but it probably looks something like this (from the official manual).
Because I had to export the animated figure in .gif, I don't know how to make this work in Ren'py D:
The animation is awkward because I'm not an animator, I just clicked around the timeline randomly. I also tried to adhere to the base doll as closely as possible, hence chibi Eileen. Art flaws aside, the animation can indeed be exported in 3 ways: .gif, .png and .wav. If you chose to export as .png, you end up with a sequence of frames that you set yourself on the timeline. If you export in .gif, you get the image above. I haven't tried .wav export but it probably looks something like this (from the official manual).
Because I had to export the animated figure in .gif, I don't know how to make this work in Ren'py D:
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Re: Emofuri?
The best way to make it work in Renpy is to export it in a transparent .PNG sequence and then animate the frames using ATL.
Ren'py also accepts .gif images but I'm not sure if you can export transparent ones. If you can, it should work fine in the engine.
Ren'py also accepts .gif images but I'm not sure if you can export transparent ones. If you can, it should work fine in the engine.
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Re: Emofuri?
Ren'Py doesn't accept animated gifs. (It treats them as single-frame gifs - and that's only because I never bothered to make it reject single-frame gifs.)
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Re: Emofuri?
Well... You could, theoretically, export individual frames and then use those to create an animated sprite...
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viewtopic.php?f=62&t=41656
viewtopic.php?f=62&t=41656
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Re: Emofuri?
fioricca, what does the input to Emofuri look like? Would it be possible to post the layers somehow?
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Re: Emofuri?
I see that this is similar to Live2D. But considering the price (if you go commercial), I would prefer Live2D since it really makes 2D arts looks like 3D (looks more alive and natural).
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Re: Emofuri?
Ouch, that is a lot of money. Live 2D is more expensive for the Pro version but at least it's not yearly.
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Re: Emofuri?
And the most important thing is Live2D has better result. And it's also can be made interactive (like games or apps).
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Re: Emofuri?
Yup. Using one of the default presets this time instead of trying to animate it myself, it looks like this:PyTom wrote:fioricca, what does the input to Emofuri look like? Would it be possible to post the layers somehow?
Basically, you need to import the .psd into Emofuri first and use the program to animate. There are a few sample presets (happy, angry, sad, etc) to start you off, and the one above is the default happy preset. Exporting all the frames in .png form for the above .gif gives you this, which I guess you could put into Ren'py afterwards... but the above happy expression alone is 53 frames, which I imagine would be too heavy for older laptops?
This is the original .psd if anyone's curious. It's quite messy and not so well-drawn h-haha /o\
Re: Emofuri?
I was wondering why Live2D didn't take off as much despite being more flexible and fully translated, while EmoFuri just been in Twitter/Tumblr rounds and all of a sudden every artist has an animation. This explains it, thank you for this topic.
For real-time use, I suppose the program should output directly as ATL coordinates.
For real-time use, I suppose the program should output directly as ATL coordinates.
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Re: Emofuri?
Really, it probably outputs a mesh or series of meshes, telling the engine where it wants to draw the various layers.DaFool wrote: For real-time use, I suppose the program should output directly as ATL coordinates.
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Re: Emofuri?
This looks pretty cool.
Only problem I have is boobs jigging all over the place which is just down-right infuriating for me.
I feel like the creatures of this program have no idea what the function of a bra is ;~;
Only problem I have is boobs jigging all over the place which is just down-right infuriating for me.
I feel like the creatures of this program have no idea what the function of a bra is ;~;
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