Kobyashi Maru? So that means the player has no chance of winning?
I would suggest letting the player choose what tactic he want's to use (also let him raise the shilds, and don't tell him if he forgets it, but just let him get blown to pieces
![Smile :-)](./images/smilies/icon_smile.gif)
)Also if the battle is going badly, you could let him choose to try some old tricks like wenting plasma and ejecting debrie so that the enemy thinks he is crippled and comes closer, or let him choose to do the "picard manouver" (of course that will only work if the other ship has crappy sensors, so the succes of the battle should depend on whether the player is able to correctly evaluate the situation).
Regarding the coversation with Volron, don't let the player speak to the president directly, it makes it more realistic if he speaks with his representative.
"Tom Paris: Never even said goodbye."
If some of the senior staff like Tom and B'lana are still on board, why aren't they in command? besdies they act like the player would outrank them, when in fact they outrank the player (but you could leave Harry Kim on board since the player outraks him
![Smile :-)](./images/smilies/icon_smile.gif)
)
As for Iraq... i don't know much about it, so i won't make any comments on your political situation (-:
As for the first bad ending... why does closing the plasma injectors cause a warpcore breach?
It should go something like you let the enemy steal your warpcore, cause you figured out a way to get it back later. But than something goes wrong in the transport of the Warpcore and it explodes on THEIR ship. The game is than over with a bad ending, since Voyager has no chance of getting home now, and is stranded on that planet.