Is it possible to move buttons of choice menu (screen choice) during game?
I know you can customized the position of buttons by customizing the menu_window style, but styles can't be altered after init phase.
I am guessing that an alternative would be defining a second type of menu with different style, but I am not sure how to define a second special choice screen.
To go even further, it would be cool if you could apply ATL on the choice menu. This sounds very difficult though.
[Solved] Moving choice menu around during game
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[Solved] Moving choice menu around during game
Last edited by aqua.soo on Sun Aug 10, 2014 1:23 am, edited 1 time in total.
Re: [Partially Solved] Moving choice menu around during game
Eh, I solved the first problem myself.
I just had to define a second menu_window style and make the choice screen choose between the styles depending on the value of some variable.
I would still like to know whether there's a way to apply animation on moving menu choices.
I just had to define a second menu_window style and make the choice screen choose between the styles depending on the value of some variable.
I would still like to know whether there's a way to apply animation on moving menu choices.
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Re: [Partially Solved] Moving choice menu around during game
You should be able to apply a transform to a button using the at property of the button.
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