Hey everyone!
I'm new to the forum, but I've been working on a Ren'Py game for a few months now. So far I've been able to find everything I need in the wiki, but I've run into a problem that is probably very easy to solve. For a current section of the game I'm working on, I want to make it so a player is only allowed to pick two options from a menu of four choice. When the player clicks on the third choice, I would like the game to immediately jump to a new section of story without allowing the player to pick the third and fourth choice.
In action it would work like this:
The player is brought to a menu with four options. The player picks the first option. After reading through the first option, the player is brought back to the choice screen and now sees that there are three options for him to pick, the first one now missing. The player picks the second option. After reading through the second option, the player is brought back to the choice screen and now sees there are only two options left. The player picks the third option. However, instead of playing what the third option would be, the game jumps to a new event that now pushes the player forward, thus not allowing him to see the third and fourth choices.
I know this is doable, but my noobish skills with this software really show when I try. Can someone help me out?
Thanks!
Menu Question
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Onomatopoeia
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Re: Menu Question
1 - Welcome to the forum!
2 - I adore your avatar, even though I'm a total Zoe.
3 - Here is the code in which I would personally use, but I'm sure someone out there has something more elegant for you:
Don't forget to set up your variables!
Then throw in this code:
As I said, I'm sure there is a more elegant option available, but this should get what you need done until it illuminates itself.
2 - I adore your avatar, even though I'm a total Zoe.
3 - Here is the code in which I would personally use, but I'm sure someone out there has something more elegant for you:
Don't forget to set up your variables!
Code: Select all
$ choice_A = 'false'
$ choice_B = 'false'
$ choice_C = 'false'
$ choice_D = 'false'
$ counter_thingie = 0
Code: Select all
label Yay_Choices:
menu:
"Choice 1" if choice_A == 'false':
$ counter_thingie += 1
$ choice_A = 'true'
if counter_thingie == 3:
"You decide you hate making decisions."
jump Boo_No_Choices
else:
"You love making decisions so much, you'll do it again!"
jump Yay_Choices
"Choice 2" if choice_B == 'false':
$ counter_thingie += 1
$ choice_B = 'true'
if counter_thingie == 3:
"The smell of cinnamon buns distracts you to elsewhere."
jump Boo_No_Choices
else:
"You are diabetic, so stay with this menu."
jump Yay_Choices
"Choice 3" if choice_C == 'false':
$ counter_thingie += 1
$ choice_C = 'true'
if counter_thingie == 3:
"You jump out of the window."
jump Boo_No_Choices
else:
"You Pac-Man back to the choice menu."
jump Yay_Choices
"Choice 4" if choice_D == 'false':
$ counter_thingie += 1
$ choice_D = 'true'
if counter_thingie == 3:
"This room is too cold, you go somewhere warmer."
jump Boo_No_Choices
else:
"You enjoy the temperature of the Choice-Making room."
jump Yay_Choices
- Tryth
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Re: Menu Question
Thank you!Onomatopoeia wrote:1 - Welcome to the forum!
That's a total Zoe thing to say!2 - I adore your avatar, even though I'm a total Zoe.
EDIT: Never mind, it works! The variables just weren't working where I had placed them. Thank you so much!3 - Here is the code in which I would personally use, but I'm sure someone out there has something more elegant for you:
- Onomatopoeia
- Regular
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Re: Menu Question
Well I didn't see this pre-edit, but either way I'm glad it works now!Tryth wrote:EDIT: Never mind, it works! The variables just weren't working where I had placed them. Thank you so much!
Good luck with your project, can't wait to see it.
- Alera
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Re: Menu Question
@Onomatopoeia
Just out of curiosity, why are you using strings to declare your true/false states instead of just typing it as a boolean? What I mean is:
I don't think your method is particularly wrong, just quite uncommon?
Just out of curiosity, why are you using strings to declare your true/false states instead of just typing it as a boolean? What I mean is:
Code: Select all
$ choice_A = False
# Instead of
$ choice_A = 'false'
- Onomatopoeia
- Regular
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- Joined: Wed Jan 11, 2012 7:36 pm
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Re: Menu Question
Well, that's mainly because I wrote it at 1am!Alera wrote:Just out of curiosity, why are you using strings to declare your true/false states instead of just typing it as a boolean?
That is actually a serious answer. I got off of work and was tired. I originally wrote it with some random nonsense instead of the true/false, but decided to change it at the last minute so it'd be easier to read. I just simply didn't go through with the changes fully.
I totally forgot all about it, but I thank you for bringing that to my attention, Alera!
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