Everyone's familiar with the basic VN sprite: a stagnant picture that only moves when the pose or expression changes. Sometimes you get a blink or even lip-flap, but these are few and far between. The most I've ever seen a sprite move was in Record of Agarest War 2, where the girls looked like they were breathing (which gets kinda creepy after a while, tbh).
Obviously, the reason for this is constraints: time, budget, effort, space. Animating takes a lot of work, and so people are accustomed and happy to see sprites that only move occasionally.
But while I was rummaging through my code for my project, I noticed something. While the sprites don't move that often, I have a lot of other elements that do. Take, for example, the butterfly that flies around the window of the title screen:
Code: Select all
xanchor 0.5
xpos 600 ypos 900
xzoom 1.0 yzoom 1.0
parallel:
linear 0.2 xzoom 0.2
linear 0.3 xzoom 1.0
repeat 15
parallel:
linear 1.0 ypos 500
linear 0.2 xzoom 0.2
linear 0.3 xzoom 1.0
parallel:
linear 0.2 xzoom 0.2
linear 0.3 xzoom 1.0
repeat 3
parallel:
linear 1.5 ypos 280
linear 0.2 xzoom 0.2
parallel:
linear 0.3 xzoom 1.0
linear 0.2 xzoom 0.2
linear 0.3 xzoom 1.0
linear 0.2 xzoom 0.2
linear 0.3 xzoom 1.0
parallel:
linear 1.5 zoom 0.5.
Code: Select all
show menubackground lab at Pan((1024, 768), (0,0), 25, repeat=True)
All this got me thinking, how different would it be if we expected talk sprites in VN to move as much as most other game genre elements? Is that feasible for any VN/KN? Why is the standard different for visual novels, and how would you feel if you saw completely animated talk sprites? Heck, what would you even consider a fully animated sprite? Discuss.