Money??? please give advice

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Money??? please give advice

#1 Post by Guest »

I am working on a game wherein I'd like there to be a money system of some sort. I can see how I could use variables as money (and add or subtract it as needed), but how could I show the value of the variables to the player? Are there other ways to have money in a game? Any advice would be appreciated.

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DaFool
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Re: Money??? please give advice

#2 Post by DaFool »

Taken directly from my own game:

Code: Select all

label purchasemiller:
    menu:
        "Buy Pork (50 Gold)":
            if (gold >= 50):
                play sound("change.ogg")
                kneutral "Some ham and sausages please."
                miller "Here you go."
                $ yieldpork += 1
                $ gold -= 50
            else:
                kneutral "Oh, I do not have enough money anymore for this item."
            jump purchasemiller
        "Buy Bread (20 Gold)":
            if (gold >=20):
                play sound("change.ogg")
                kneutral "Some bread please."
                miller "Right away, madam."
                $ yieldbread += 1
                $ gold -= 20
            else:
                kneutral "Oh, I do not have enough money anymore for this item."
            jump purchasemiller
        "Buy Cheese (35 Gold)":
            if (gold >= 35):
                play sound("change.ogg")
                kneutral "I would like some cheese."
                miller "Very well."
                $ yieldcheese += 1
                $ gold -=35
            else:
                kneutral "Oh, I do not have enough money anymore for this item."
            jump purchasemiller
        "Check Wallet.":
            kneutral "It looks like I have %(gold)d Gold."
            jump purchasemiller
        "Stop Purchasing.":
            ksmile "I better leave now before I run out of money."
    return
Note the line which outputs the value of gold: "%(gold)d"

Ideally, you would have an inventory system also, but I'm not at a level where I'm willing make one.

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Showsni
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Re: Money??? please give advice

#3 Post by Showsni »

Do you mean you want the amount of money constantly shown, at the top or something? (Like, say, Zelda.)

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Re: Money??? please give advice

#4 Post by Guest »

This isn't the same guest that asked the question, but I would like to know how to get the total money up at the top. I tried "%(gold)d" in an ui.frame at the top, but it doesn't show the amount, it just shows "%(gold)d."

J13
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Re: Money??? please give advice

#5 Post by J13 »

I don't know if this is what you're looking for, i'm using it for an in game clock in the game i'm working on, but this is what it'd look like if i wanted to do the same for money

Code: Select all

init:
    $ text = 'MONEY' 
    $ curren = '$'
    $ money = 537

init python:
    show_money = True
    def stats_overlay():
        if not show_money:
            return
        stats_frame('Time', xalign=1.0, yalign=0.0)        
    config.overlay_functions.append(stats_overlay) 
    def stats_frame(name, **properties):
        ui.frame(xfill=False, yminimum=None, **properties)
        ui.hbox()
        ui.vbox()
        ui.text('%s' % (text), xalign=0.0, size=20) 
        ui.text('%s%02d' % (curren,money), xalign=0.0, size=25) 
        ui.close()
        ui.close()

label start:
    'Start'
    $ money += 20    
    'Adding more money'
    $ show_money = False
    'Making the money displayable dissapear'
    $ show_money = True
    'And reappear'
    'End'
Hope that helps some

Criptych
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Re: Money??? please give advice

#6 Post by Criptych »

Guest wrote:This isn't the same guest that asked the question, but I would like to know how to get the total money up at the top. I tried "%(gold)d" in an ui.frame at the top, but it doesn't show the amount, it just shows "%(gold)d."
That's because python statements don't automatically interpolate variables. Note in J13's code:

Code: Select all

        ui.text('%s%02d' % (curren,money), xalign=0.0, size=25)
The "% (curren, money)" clause inserts the values into the string.
Computers are useless. They can only give you answers. —Pablo Picasso

Image

Guest

Re: Money??? please give advice

#7 Post by Guest »

This is the original guest, heh.

Thank you so much for your advice! I'm implementing the scripts right now. I really appreciate your help!! <3

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Re: Money??? please give advice

#8 Post by themocaw »

That's actually really great. I'm planning on using a temporary script like this as a debug tool for keeping track of the major emotional variables: I know there's probably some developer tool that lets us do that, but this feels more elegant.

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Re: Money??? please give advice

#9 Post by Criptych »

themocaw wrote:That's actually really great. I'm planning on using a temporary script like this as a debug tool for keeping track of the major emotional variables: I know there's probably some developer tool that lets us do that, but this feels more elegant.
Why make it "temporary"? That could be the developer tool. 8)
Computers are useless. They can only give you answers. —Pablo Picasso

Image

themocaw
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Re: Money??? please give advice

#10 Post by themocaw »

Criptych wrote:
themocaw wrote:That's actually really great. I'm planning on using a temporary script like this as a debug tool for keeping track of the major emotional variables: I know there's probably some developer tool that lets us do that, but this feels more elegant.
Why make it "temporary"? That could be the developer tool. 8)
I mean temporary as in, "Damned if I'm going to let the script stay in there for the final distribution, you young punks". Although, it might make a nice unlockable. Hmmm. . .

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Re: Money??? please give advice

#11 Post by Criptych »

themocaw wrote:I mean temporary as in, "Damned if I'm going to let the script stay in there for the final distribution, you young punks".
:lol: Point taken.
Computers are useless. They can only give you answers. —Pablo Picasso

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Free Time Machine
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Re: Money??? please give advice

#12 Post by Free Time Machine »

Hey, this is awesome as a debug tool. I tried a similar thing debugging with a ui bar, but I feel a digit value is much more useful for any game with hidden stats. Let me suggest the following changes/comments to the first init block to make it easier for new people to get...

Code: Select all

init:
    $ statlabel = 'STRING'
    # Replace 'STRING' with an appropriate label for the statistic, eg 'MONEY'
    $ statprefix = 'STRING'
    # Replace 'STRING' with an appropriate prefix for the statistic, eg '$' or '' for none
    $ statvalue = 0
"HOLD ON TIGHT" ~ Outfits and expressions, where art thou? And why does Elsa's face look so awful??? *bangs head in*

Everytime you delete a traceback, someone else gets it. -PyTom

themocaw
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Re: Money??? please give advice

#13 Post by themocaw »

Image

This works EXTREMELY well.

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Re: Money??? please give advice

#14 Post by UselessCoder »

Hi everybody!

I've found this topic while trying to tweak my money displayable.

I think that part of this code might as well work for me, but I'm so new to renpy I might be wrong. wthout a doubt my coding is, since it doesn't work anyway. :lol:

Let me first tell you how my money variable works, it's pretty basic:

in scripts.rpy:

Code: Select all

init:
   $ money = 99999
label start:
    show screen money
in screens.rpy

Code: Select all

screen money:
    imagebutton: # MONEY.
        xpos 1230
        ypos 39
        focus_mask None 
        xanchor "center"
        yanchor "center"
        idle "icons/money.png"    
    hbox:
        spacing 10 xpos 1150 ypos 25        
        text "{color=#FFFFFF}{size=-3} $ [money]{/size}{/color}"
Now. What I tried to do was adding the variables:

Code: Select all

   $ thousands= 'K'
   $ millions= 'M'
to the script file because, for the displaying sake, I want the total amount of money to be as readable as possibile as it grows bigger and I don't want ridicolously huge amounts of money spanning from one side of my screen to the other.

So what I tried to do was using something like this:

Code: Select all

('%s%02d' % (money, thousands)
('%s%02d' % (money, millions)
but I can't trigger them through something like:

Code: Select all

if (money > 99999)
if (money > 999999)

..."Then put thousand at the end of the amount" or "Then put millions at the end of the amount" , accordingly.

What should I do?

Thanks!

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gas
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Re: Money??? please give advice

#15 Post by gas »

You already created a topic for that.
If you want to debate on a reply I gave to your posts, please QUOTE ME or i'll not be notified about. << now red so probably you'll see it.

10 ? "RENPY"
20 GOTO 10

RUN

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