Choose-Your-Own-Adventure
Choose-Your-Own-Adventure
Does anyone know of any good programs or sites that allow you to create simple choose-your-own adventure stories. For people who might not be familiar with the medium, it's entirely text-based with branching options that take the story in different directions.
I'm looking into Twine now, but I have a strong feeling that there are other ones that are easier to get out to audiences. I mean that Twine doesn't really have any sites online to post them. And I suspect that there are sites for posting literature that let you make these kinds of branching stories.
I'm still looking, I'll post some myself if I find any.
I'm looking into Twine now, but I have a strong feeling that there are other ones that are easier to get out to audiences. I mean that Twine doesn't really have any sites online to post them. And I suspect that there are sites for posting literature that let you make these kinds of branching stories.
I'm still looking, I'll post some myself if I find any.
- papillon
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Re: Choose-Your-Own-Adventure
Doesn't twine have a big forum and site dedicated totally to people posting their works?
Re: Choose-Your-Own-Adventure
Evidently there is. That sure makes me look stupid.
Here's the main stuff I've found thusfar.
Here's the main stuff I've found thusfar.
- Forum:
- http://twinery.org/forum/
- Sites where you can upload Twine stories:
- http://textadventures.co.uk/
- http://www.philome.la/
Last edited by Apius on Sun Sep 28, 2014 6:48 pm, edited 1 time in total.
- trooper6
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Re: Choose-Your-Own-Adventure
Choice of Adventure is another language you could use...but you could also easily use Ren'py for a Choose Your Own Adventure game.
But it seems that more than a programming language, you want an easy place to advertise your works, is that correct?
But it seems that more than a programming language, you want an easy place to advertise your works, is that correct?
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*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
- Sharm
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Re: Choose-Your-Own-Adventure
If you want purely text based adventure games, the search engine words to use are "text adventure" and "interactive fiction". Quest, TADS and Adrift are the ones that come up most often. There are a lot of them because the programming when it's purely text is fairly basic.
Re: Choose-Your-Own-Adventure
No, I'm just trying to start at the absolute most basic type of interactive story to get experience writing and completing a project. First a choose-your-own-adventure style story, which seems like the simplest overall. Then maybe some other forms like a text-adventure style game (like the engines mentioned by Sharm). Then slowly work my way up to something more complex like a visual novel or game. I severely lack experience and want to slowly build it up instead of biting off more than I can chew.trooper6 wrote:Choice of Adventure is another language you could use...but you could also easily use Ren'py for a Choose Your Own Adventure game.
But it seems that more than a programming language, you want an easy place to advertise your works, is that correct?
- Sharm
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Re: Choose-Your-Own-Adventure
If all you want to do is practice, using Renpy to make a text game would work just fine. That way you wouldn't be learning lots of different engines as you progress, instead you'd just be learning one. Renpy is easy enough to use that it would work just as well as the others, all you'd need to do is leave out any images and use one of the default interfaces.
- octacon100
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Re: Choose-Your-Own-Adventure
A good way to use renpy for what your looking for is to use it's NVL mode: http://www.renpy.org/wiki/renpy/doc/tutorials/NVL-Mode
Basically the text takes up most of the screen, and you can still use "menu:" to have players make choices. That way you wouldn't have to learn more than one language.
Hope that helps.
Basically the text takes up most of the screen, and you can still use "menu:" to have players make choices. That way you wouldn't have to learn more than one language.
Hope that helps.
Re: Choose-Your-Own-Adventure
There's also inklewriter: http://www.inklestudios.com/inklewriter/. It's pretty simple to learn. But from what I understand, unlike Twine, which has a desktop application, inklewriter is purely online.
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Re: Choose-Your-Own-Adventure
Just text based?
HTML is enough. Use links to each choice. Its not a Vn just an story-game as serie "Fighting Fantasy" of Ian Livingstone from 80's.
HTML is enough. Use links to each choice. Its not a Vn just an story-game as serie "Fighting Fantasy" of Ian Livingstone from 80's.
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