My co-producer and I are at that sticky stage in development wear we have separate thoughts and ideas on how we plan to reward the player and more importantly, when we plan to reward the player. One side is in favour of the drill sergeant, you have to work for the content, approach and the other is leaning towards a more relaxed, easy to obtain approach. To be specific we are torn between having the player need to finish all endings (up to 3 possibilities) for each "obtainable character" to unlock the respective extra content or if just completing one route through each characters arc (or perhaps the best possible ending) should be enough to unlock the content.
There are plenty of pros and cons for each. We want the player to experience all the endings but we don't want to bore them away from never seeing the unlocked content. So the question is:
What are your thoughts on this?
Would having to see all endings to unlock content be too tiresome for you to bother?
Should there perhaps be Unlockables for both partial and full completion?
What would you personally like to see as unlockable content?
I understand pleasing everyone is impossible but any opinions and answers to the above will be greatly appreciated. I'm looking forward to hearing people's thoughts on this subject!
Thanks in advance!
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