Our plan for the demo is to introduce seven of our main characters, establish the tone of the story, establish our affinity system which tracks and displays the relationship between all the teenagers in the neighborhood of Berkley Heights, and lay down all the different routes that the story can unfold in. This is going to be a pretty complex project as the relationships, survival of characters, and the endings must all be carefully juggled. We're confident thought that we're doing a good job and we'll be presenting our work to select members of the Lemmasoft community to help make us sure that we're getting it right.
- 5 Possible Boyfriends
- 16 endings (These will correspond to who lives, dies, how you go about surviving the night, and the boyfriend you end up with.)
- 50+ CGs
- Affinity System that Tracks The Relationships of Everyone In the Game
GAME PROGRESS
- Story Script : 50% (Must Redo everything. Originally wrote the script from a second-person perspective. Feedback from the community suggested to making it first-person so I've started over.)
- Characters : 65% (Character designs are complete. Only need to create their expressions.)
- Songs & Sound Effects : 0% (Creating a temp mood soundtrack to present to potential composers to show the kind of moods we want to achieve in each section. Will probably also be reaching out to bands on Bandcamp to get permission to use their music as well.)
- CGs : 50% (Everything is sketched. Just need to see it colored.)
- Background : (80%. Only need to tweak the shadows, highlights, and post processing.)
- Programming : 90% (Only thing left to be done is the Affinity System.)
- GUI : 0%? (Concentrating on getting everything else done first.)
Environment Art: Krystle Yeon (http://kylayeoh.tumblr.com)
Character Art: Liah Santos (http://ju-liah.deviantart.com)