Mood code? Side images?
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Mood code? Side images?
Could someone point me in the right direction of the code i'm looking for? I'm sorta wading through code and links and i'm getting confused. I don't really understand init blocks yet and I'm trying to set up my side images that change depending on mood. I saw something about it but I have no clue how it works or how to trigger it in the game.
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Re: Mood code? Side images?
Please, read here first: http://lemmasoft.renai.us/forums/viewto ... 51&t=22090
As for your question, you want to use ConditionSwitch: http://www.renpy.org/doc/html/displayab ... splayables
There is a good tutorial here: http://lemmasoft.renai.us/forums/viewto ... 51&t=19063
If you search for "conditionswitch" you will find several threads with examples and solutions to common problems.![Wink :wink:](./images/smilies/icon_wink.gif)
As for your question, you want to use ConditionSwitch: http://www.renpy.org/doc/html/displayab ... splayables
There is a good tutorial here: http://lemmasoft.renai.us/forums/viewto ... 51&t=19063
If you search for "conditionswitch" you will find several threads with examples and solutions to common problems.
![Wink :wink:](./images/smilies/icon_wink.gif)
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Re: Mood code? Side images?
ConditionSwitch is one way of doing this.
I prefer another one (I find it easier, but you choose what is easier for you): using «image» tags in the character definitions, as explained here: http://www.renpy.org/doc/html/side_image.html with example code included.
I prefer another one (I find it easier, but you choose what is easier for you): using «image» tags in the character definitions, as explained here: http://www.renpy.org/doc/html/side_image.html with example code included.
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