RAPT - Ren'Py Android Packaging Tool

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lanutkan
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Re: RAPT - Ren'Py Android Packaging Tool

#226 Post by lanutkan »

PyTom wrote:I suspect an interstitial ad would be easier to integrate.
PyTom, regarding admob and android renpy issues, I have found something interesting when sutfing the net http://satels.blogspot.com/2013/12/work ... droid.html

It would be nice if you could integrate that into features in official renpy build

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Re: RAPT - Ren'Py Android Packaging Tool

#227 Post by greeeed »

Hello, anyone know how to make RTL work in android?
When I try to use it in Arabic, the application shutdown

At first I though it was because of my code, so I try to:
1- Made new project
2- Choose Arabic template
3- Configure + build android package

But I still have same problem.
APP will always closed itself after renpy loading screen

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Re: RAPT - Ren'Py Android Packaging Tool

#228 Post by PyTom »

Are you using the 6.99 prerelease? It's the first version that supports RTL on Android.
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Re: RAPT - Ren'Py Android Packaging Tool

#229 Post by greeeed »

it worked like charm in Ren'Py 6.99.

Thanks for helping.

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Re: RAPT - Ren'Py Android Packaging Tool

#230 Post by TrailsInTheSky »

@tiya_nofurita Me too I have the same problem :( the preplash and the icon wont change :(
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Re: RAPT - Ren'Py Android Packaging Tool

#231 Post by tiya_nofurita »

@TrailsInTheSky : It was from long long ago but now I'm updated to Ren'Py latest version (I think it's 6.18) and it seems working fine so far. Try to re-install the engine.
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Re: RAPT - Ren'Py Android Packaging Tool

#232 Post by TrailsInTheSky »

@Tiya okay I will. by the way what is your preplash image size? My icon is working now. but my preplash image is still in default image of renpy :D....
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Re: RAPT - Ren'Py Android Packaging Tool

#233 Post by tiya_nofurita »

@TrailsInTheSky : Currently there is no standard presplash image on Ren'Py (AFAIK), but mine is 1280 x 720 px (depends on your game resolution too. I use the same size, 1280 x 720 px) but with some black borders around it. You might want to trial and error for best result though.
android-presplash.jpg
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Re: RAPT - Ren'Py Android Packaging Tool

#234 Post by TrailsInTheSky »

@tiya thanks alot :D
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Re: RAPT - Ren'Py Android Packaging Tool

#235 Post by Dreamtale »

I try to build the game using new 6.99 release, but it doesn't work on Anfroid 5.0 (Galaxy Note 3). It builds, installs, but doesn't start - after I launch it, I see just a black screen and some seconds later a red square starts to blink in the corner of the screen. Though the game does create /files/ folder and even /saves/, but not traceback.
On 4.4 it works fine.
upd.: Well, it actually starts and even works, but the screen blinks at the insane speed, so this equals to non-working...

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Re: RAPT - Ren'Py Android Packaging Tool

#236 Post by OverHeatingMyMind »

Hey! Just a heads up because I spent a few hours trying to know where that error came from:

Code: Select all

I'm using Ant to build the package.
Buildfile: C:\Users\Sébastien\Documents\renpy-6.99.1-sdk\rapt\build.xml

BUILD FAILED
C:\Users\Sébastien\Documents\renpy-6.99.1-sdk\rapt\build.xml:90: Cannot find C:\Users\Sébastien\Documents\renpy-6.99.1-sdk\rapt\android-sdk-r23\tools\ant\build.xml imported from C:\Users\Sébastien\Documents\renpy-6.99.1-sdk\rapt\build.xml

Total time: 0 seconds
Basically you can't seem to be able to build your game if you've got a non ascii (or whatever it is)character in your path (in my case Sébastien) so move your ren'py folder around :)! I should have guessed this error sooner though, it happens to me all the time because of my name ^^'

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Re: RAPT - Ren'Py Android Packaging Tool

#237 Post by PyTom »

Question - what is your system encoding set to? While non-ASCII often causes problems, this looks like the sort of problem you only get with a directory name that isn't representable in the current encoding.
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Re: RAPT - Ren'Py Android Packaging Tool

#238 Post by OverHeatingMyMind »

PyTom wrote:Question - what is your system encoding set to? While non-ASCII often causes problems, this looks like the sort of problem you only get with a directory name that isn't representable in the current encoding.
I have to admit I'm not really sure how to check that? My computer is in French but the language for non-unicode programs is set to British English, I don't know if that helps...

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Re: RAPT - Ren'Py Android Packaging Tool

#239 Post by PyTom »

That may be the problem. (I'm not a huge expert on this.) You may want to set the language for non-unicode programs to French and see if it helps.
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Re: RAPT - Ren'Py Android Packaging Tool

#240 Post by Jibus »

Hello

I use Genymotion, wich allows to have many VMs of Android. When I move the apk file into the VM, it says that its not a x86 application. The APK made is for ARM only ?

Thanks you

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