Black Sands: Sprite criticism Please

Questions, skill improvement, and respectful critique involving art assets.
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godman85
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Black Sands: Sprite criticism Please

#1 Post by godman85 » Thu Apr 23, 2015 4:31 am

Our game is very different from the typical visual novels you will see. It is dark fantasy/mythology/history

I would love honest critique of our sprite style.
apedamakstance.png
Apedemak, Pride of the Pack. Future king of the Kingdom of Kush
ameseme2.png
Amesemi, the Soul Binder. Future Queen of the Kingdom of Kush
Additionally, criticize this CG. We will do it over with stronger lines and cleaner edges when we have the time. This was a concept shot.
bedamesemi1.jpg

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godman85
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Re: Black Sands: Sprite criticism Please

#2 Post by godman85 » Thu Apr 23, 2015 12:16 pm

bump

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Desu_Cake
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Re: Black Sands: Sprite criticism Please

#3 Post by Desu_Cake » Thu Apr 23, 2015 6:41 pm

There's no point bumping threads if they're not actually sinking, you know. :)

What direction is the light supposed to be coming from in those images? The shadows seem to be placed completely at random.
For heavily muscled characters, it's very important that the musculature is correct. While Apedemak's torso looks very exact (if a bit too defined), his arms and legs are pretty cartoonish-looking in comparison.

The CG needs some work in the perspective department too.

The designs, however are quite interesting and unique, a bit more polish and they'll be looking quite snazzy.

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godman85
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Re: Black Sands: Sprite criticism Please

#4 Post by godman85 » Thu Apr 23, 2015 11:49 pm

thanx for the harsh review. i will let my artist know immediately.

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