Will a dialogue-only Visual Novel work?
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- Barzini
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Will a dialogue-only Visual Novel work?
Hi all,
Seeking your feedback on the above stated topic.
Basically, I feel that it can indeed work provided that the characters are well animated (frequent change in expressions to reflect the mood and tone of dialogue) as well as an extremely well written dialogue.
The scene will also be described in dialogue - Making it a dialogue only visual novel.
Do you guys think it will work out well?
Seeking your feedback on the above stated topic.
Basically, I feel that it can indeed work provided that the characters are well animated (frequent change in expressions to reflect the mood and tone of dialogue) as well as an extremely well written dialogue.
The scene will also be described in dialogue - Making it a dialogue only visual novel.
Do you guys think it will work out well?
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Forgotten, Not Lost
Our Final Moments
Seat of Power
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Forgotten, Not Lost
Our Final Moments
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Re: Will a dialogue-only Visual Novel work?
We've had conversations on this subject in the past. Summing up:
To some people it will not count as a visual novel if there is no narration.
In general, storytelling with no narration requires a much higher amount of art and animation, and not just of the characters. You will need to be able to strongly represent any change in the surrounding environment through sound and visual, and to communicate thought processes through 'camera' work. This will require a skillset more related to comics or film than to standard VN work. A film doesn't have to give you a character's narration to tell you that he's lonely, if they've given him a long, brooding shot of him sitting alone in a vast empty parking lot... but just staring at a single unmoving still of a lonely character is going to get dull fast.
To some people it will not count as a visual novel if there is no narration.
In general, storytelling with no narration requires a much higher amount of art and animation, and not just of the characters. You will need to be able to strongly represent any change in the surrounding environment through sound and visual, and to communicate thought processes through 'camera' work. This will require a skillset more related to comics or film than to standard VN work. A film doesn't have to give you a character's narration to tell you that he's lonely, if they've given him a long, brooding shot of him sitting alone in a vast empty parking lot... but just staring at a single unmoving still of a lonely character is going to get dull fast.
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Re: Will a dialogue-only Visual Novel work?
It will work out if you are skilled and know what you are doing/have a strong vision.
I say--try it out and see how it goes.
I say--try it out and see how it goes.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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Re: Will a dialogue-only Visual Novel work?
It worked alright with Dot Kareshi. I don't remember exactly, but the story was told mostly with dialogue.
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Re: Will a dialogue-only Visual Novel work?
I think it's possible if you know of to balance out the dialogue/visuals with the lack of narration? It also relies a lot on the scenes and presentation. Such as, is there a lot of action happening? Or is it a mostly static scene with two characters having a convo?
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Re: Will a dialogue-only Visual Novel work?
Xblaze (PS3, Vita) is dialogue only. I think it worked out very well
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Re: Will a dialogue-only Visual Novel work?
Even if you character is describing the scene to himself rather than having a third person narrator, it still counts as narration. Dialog only would technically have barely any description of the setting, so it would only be possible if you used comic panels to literally show the reader what's going on, or had detailed animation/placement of sprites on par with a manga, etc.Barzini wrote:Hi all,
Seeking your feedback on the above stated topic.
Basically, I feel that it can indeed work provided that the characters are well animated (frequent change in expressions to reflect the mood and tone of dialogue) as well as an extremely well written dialogue.
The scene will also be described in dialogue - Making it a dialogue only visual novel.
Do you guys think it will work out well?
- Mad Harlequin
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Re: Will a dialogue-only Visual Novel work?
A dialogue-only story would be a better fit for another medium, such as theater, or, as SundownKid has suggested, could be expressed with the help of comic panels. Visual novels can be image-rich, but their backbone is still writing.
That doesn't mean you couldn't do it in a visual novel, though. I haven't read any of the VNs given as examples, but if you know what you're doing, you could pull it off. You'd just need to establish your setting through images or audio.
One of the manga I'm reading right now is Joshi Kausei, and it does not use dialogue---the characters' expressions do the heavy lifting.
That doesn't mean you couldn't do it in a visual novel, though. I haven't read any of the VNs given as examples, but if you know what you're doing, you could pull it off. You'd just need to establish your setting through images or audio.
One of the manga I'm reading right now is Joshi Kausei, and it does not use dialogue---the characters' expressions do the heavy lifting.
I'm an aspiring writer and voice talent with a passion for literature and an unhealthy attachment to video games. I am also a seasoned typo-sniper. Inquiries are encouraged. Friendly chats are welcome.
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- trooper6
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Re: Will a dialogue-only Visual Novel work?
Games made in renpy can be anything their creators want them to be. They can be writing-light and gameplay/stat raising heavy. They can be experimental. They can be sound heavy. They can be dialogue only. This is a creative medium--or should be. The artist can create what they dream of and need not be bound by convention. If everyone was only bound by pre-existing conventions, then we wouldn't have digital: a love story, or any other number of innovative games.Mad Harlequin wrote:A dialogue-only story would be a better fit for another medium, such as theater, or, as SundownKid has suggested, could be expressed with the help of comic panels. Visual novels can be image-rich, but their backbone is still writing.
For some people a visual novel must be a narrow thing. But it doesn't have to be.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
- Mad Harlequin
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Re: Will a dialogue-only Visual Novel work?
I don't know why I have to say this when my earlier post makes it clear, but I'm not disagreeing with you. I posted to encourage, not discourage. The part of my post that you quoted is just my opinion concerning the difficulty of creating a dialogue-only VN compared to that of telling a dialogue-only story in other media.trooper6 wrote:This is a creative medium--or should be. The artist can create what they dream of and need not be bound by convention. If everyone was only bound by pre-existing conventions, then we wouldn't have digital: a love story, or any other number of innovative games.
For some people a visual novel must be a narrow thing. But it doesn't have to be.
I'm an aspiring writer and voice talent with a passion for literature and an unhealthy attachment to video games. I am also a seasoned typo-sniper. Inquiries are encouraged. Friendly chats are welcome.
"Always do what is right. It will gratify half of mankind and astound the other."
— Mark Twain
— Mark Twain
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Re: Will a dialogue-only Visual Novel work?
Honestly, something like this really depends on the technical skill of the writing and design. There's extremely precise ways of framing different scenes and creating the flow of the story, and removing internal narration messes up that balance. It can still be done well, but you have to have a very strong grasp over what the scope should be, how to pace the narrative, etc. for it to be of the same quality or better than typical prose. Unless it's built into the design, most works will suffer from it.
Does that mean you shouldn't do it? No, not at all. Not everything needs to adhere to some universal standard of quality, otherwise there'd be no experimentation and innovation in fiction and few would improve. So if you want to do it, go for it.
And if you are, then here's something to think about: stories with no narration whatsoever are forced into a distant third person. What this means is, absolutely nothing besides dialogue is directly relayed to the audience. The player will have no indication of any character's true thoughts, motivations, reactions, whatever, and the setting and passage of time has to be expressed in a minimal way. So the real key here is designing specific scenes, as well as overall narrative, that don't rely on the player knowing everything. Think like Durarara!!, if you've seen it - part of the fun is figuring out everyone's true identities and intentions, even with the main characters. A good dialogue-only story works around its limitations; a great one takes advantage of them.
Does that mean you shouldn't do it? No, not at all. Not everything needs to adhere to some universal standard of quality, otherwise there'd be no experimentation and innovation in fiction and few would improve. So if you want to do it, go for it.
And if you are, then here's something to think about: stories with no narration whatsoever are forced into a distant third person. What this means is, absolutely nothing besides dialogue is directly relayed to the audience. The player will have no indication of any character's true thoughts, motivations, reactions, whatever, and the setting and passage of time has to be expressed in a minimal way. So the real key here is designing specific scenes, as well as overall narrative, that don't rely on the player knowing everything. Think like Durarara!!, if you've seen it - part of the fun is figuring out everyone's true identities and intentions, even with the main characters. A good dialogue-only story works around its limitations; a great one takes advantage of them.
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Sakura (Novel, Self Published, 80,000+ words)
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A layabout writer and programmer with lots of problems and even more ideas. Hyped for Persona 5.
- Donmai
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Re: Will a dialogue-only Visual Novel work?
Simply try it on a small project and you will see if it will work for you, or not.
Experimentation leads to innovation.
Experimentation leads to innovation.
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Re: Will a dialogue-only Visual Novel work?
To be honest, I feel that sometimes the narration in *some* VNs is excessive, making it feel more like fluff than story-enhancing content.
As others have already said, having no narration at all would be rather difficult, especially if the visuals are limited, but there may be some benefit to keeping narration to a minimum.
Also, quoting this just because it's worth repeating:
As others have already said, having no narration at all would be rather difficult, especially if the visuals are limited, but there may be some benefit to keeping narration to a minimum.
Also, quoting this just because it's worth repeating:
trooper6 wrote:Games made in renpy can be anything their creators want them to be.
"We must teach them through the tools with which they are comfortable."
The #renpy IRC channel is a great place to chat with other devs. Due to the nature of IRC and timezone differences, people probably won't reply right away.
If you'd like to view or use any code from my VN PM me. All code is freely available without restriction, but also without warranty or (much) support.
If you'd like to view or use any code from my VN PM me. All code is freely available without restriction, but also without warranty or (much) support.
Re: Will a dialogue-only Visual Novel work?
^_^ Mhm.
I would have thought that it wouldn't work, that was, until I read what you [Barzini] wrote. As long as the flow and imagery is there, be it in narration, or dialogue musings, it can work. Narration is used as a way of immersing the player, helping them picture the story and become engaged with it. If your dialogue is good enough, then it should be fine. Either way, it would be interesting to play.
I would have thought that it wouldn't work, that was, until I read what you [Barzini] wrote. As long as the flow and imagery is there, be it in narration, or dialogue musings, it can work. Narration is used as a way of immersing the player, helping them picture the story and become engaged with it. If your dialogue is good enough, then it should be fine. Either way, it would be interesting to play.
- trooper6
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Re: Will a dialogue-only Visual Novel work?
Digital: A Love Story doesn't have any narration. And Cinders doesn't feel very narration heavy either--though there are some inner thoughts, I think.
I'm sure dialogue only has been done.
I'm sure dialogue only has been done.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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