Have I told you how much I adore you lately? I do you know.trooper6 wrote:Asking for "feedback on overall experience," which is an overly broad question, is likely to result in overly broad responses like:
"I thought it sucked!"
"I thought is was great!"
That feedback will not be helpful to you. More specific questions will generate more specific feedback, which is more likely to help you improve your game.
Shakezula, your first mistake is assuming that anyone might "understand" what any other creator is "trying to do" and that "someone who also writes games" would have any idea what an individual creator is "looking for". Game Makers are Not created equal. Each and every one of them thinks differently and is trying to accomplish something different with their creations.Shakezula wrote:That would be your responsibility, to ask people who understand what your trying to do, and get the feedback out of them. Ask what they would thing would make the game better, regardless of how good it is now. Or even better yet someone who also writes games, because they know what your looking for.trooper6 wrote: Asking for "feedback on overall experience," which is an overly broad question, is likely to result in overly broad responses like:
"I thought it sucked!"
"I thought is was great!"
That feedback will not be helpful to you. More specific questions will generate more specific feedback, which is more likely to help you improve your game.
Your second mistake is in the assumption of who generally writes game critiques. Have you forgotten? Almost all reviews are posted by PLAYERS, especially those that appear in the professional gaming industry magazines. Professional Creators will frequently post Advice, but very rarely offer an actual Critique; especially for anyone that isn't already a close friend.
That was very nice of you to point that out -- IF the creator considers that a salient point of consideration. What are you going to do if that's actually a deliberate effect the creator was trying for, and they feel that you've just patted them on the head for it? In short: What if that was a non-issue and they were looking for you to notice something else?Shakezula wrote:NO, I'm saying It's not about the writing specifically. It's about things you may have overlooked. For example one feedback point I'd give to a game I just tried out recently is that the narrator character has no defining attributes. I wasn't sure if the who-less dialogue was supposed to be the main character's internal thoughts, or him talking to himself out loud, and moreover I couldn't easily distinguish between that and the actual narration, in certain contexts. That's a very specific thing to ask for feedback on, if you're not focused in on it.
How are you to know what the Creator actually wants to know if they don't post specific Questions?