Bigger image: http://i.imgur.com/dJzLgNY.jpg
The Dreamers Wake
In 2025, the Dreamers—Lovecraftian gods of nightmares, are awakening. As Templar Force-Marshall you must stop the inevitable before reality is destroyed, and along the way deal with a pesky invasion of England by US Military-backed Illuminati intent on the same goal. The Dreamers Wake is a fully-voiced strategy game that combines gameplay influenced by the war table and war assets of Dragon Age: Inquisition and Mass Effect 3, with an engaging story and 80% of the humor of Monkey Island. It features professional art and sound design, and has three totally different color-coded endings (that's a joke. I haven't actually written the endings yet. :p ).
Aesthetically, it's a cross between a visual novel and an interactive War of the Worlds-style audiobook (which was the effect I was going for with the narration and music). I do apologise for all the artifacts in the images here - the game is made for widescreen monitors and does not display particularly well at 800px width.
But you can watch a short video demo here: https://www.youtube.com/watch?v=plg-hBv ... e=youtu.be
(Uses WIP assets, so there are some obvious graphical errors and the voices have since been rerecorded - these are the actors' first takes.)
Features
- Strategic gameplay influenced by Dragon Age Inquisition and Mass Effect 3
- Fully voiced narration, inspired by War of the Worlds
- Original soundtrack
- Professional art
- Parody humor
Setting
The game is set in an underground bunker from which you direct the war effort. You have several advisers you can consult with, each residing in the 4 main locations inside the bunker of War Room, Library, Armoury, and Barracks. Here is the armoury from where you can upgrade agents and trade loot on the Occult Black Market, and chat with a rather sarcastic and insubordinate armourer. Capt. Felicia Chambers here is one of the game's main characters, and is a very strong female character, and is the source of much of the game's humour.
The setting is a parody of the MMO The Secret World. It also has lots of other parodies in it, including parodies of Mass Effect and movies. I wanted to make a strategy game where players are laughing all the way through.
Bigger image: http://i.imgur.com/flqAWM2.jpg
Gameplay
Gameplay is a combination of the Dragon Age Inquisition Wartable and the Mass Effect 3 War Assets systems, wrapped up in a War of the Worlds-esque audiobook style presentation (so much war...). Every day you send agents out on missions, and must decide whether to send your agents alone - weaker but not risking war assets, or to support them with your assets. Successful missions give loot that boost one of the three agent stats of Firepower, Tactical, or Occult, or a new war asset unit. You can keep loot for your agents or exchange it on the Occult Black Market for other units.
Every turn the Lucidity counter will rise, which is a measure of the Dreamers' wakefulness. At the end of the game you must exit your bunker and go on one, final mission to silence the Dreamers. How strong your forces are relative to the Dreamers will determine if you are successful, or not.
Bigger image: http://i.imgur.com/9zExoXz.jpg
Research Investigations
Like any good strategy game, The Dreamers Wake has a tech tree, though this one is unlocked by solving puzzles. To solve these puzzles you need to ask advisers about particular research paths by finding hidden nouns in the text that correspond to clues. Each investigation is introduced by a cutscene parodying a movie, such as this one where a Templar agent appears on TV and everyone is left really, really confused at all his ranting.
Bigger image: http://i.imgur.com/zti4Dw6.jpg
Bigger image: http://i.imgur.com/J5xUBcQ.jpg
Demo release
The demo of the game will be released in October. Currently this is a non-commercial game.