Share your sales/downloads stats!
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Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
- Steamgirl
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Share your sales/downloads stats!
As Tom Grochowiak from MoaCube (Cinders) once said, as indies we have the power to share information! And he shared his initial sales for Cinders!
So I thought I'd share stats for my pwyw game, My Cup of Coffee: The Trouble with Earl Grey, too! It's been out for about 3 months now.
Or this if image doesn't work.
In terms of exposure, I posted about the game here on the lemmasoft forums (my #1 referral), on twitter, on facebook, and on reddit. Two people did a let's play video of this game. To my knowledge, no one wrote any articles or reviews.
I hope this will create more transparency and help give an idea of what people can expect and/or trends. Please consider sharing your stats too!
So I thought I'd share stats for my pwyw game, My Cup of Coffee: The Trouble with Earl Grey, too! It's been out for about 3 months now.
Or this if image doesn't work.
In terms of exposure, I posted about the game here on the lemmasoft forums (my #1 referral), on twitter, on facebook, and on reddit. Two people did a let's play video of this game. To my knowledge, no one wrote any articles or reviews.
I hope this will create more transparency and help give an idea of what people can expect and/or trends. Please consider sharing your stats too!
Hobby Projects: Stranded Hearts | Emma: A Lady's Maid | My Cup of Coffee: The Trouble with Earl Grey
- saguaro
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Re: Share your sales/downloads stats!
I have a feeling this thread will crush dreams.
PWYW. I don't remember when I signed up for itch.io but this is my war chest to date. 2 purchases were for the Censor (bless ye, gentle players) and 1 was Locked-In. I advertised Locked-In quite a bit when it came out several years ago, but I didn't advertise the Censor much when it came out earlier this year. So that's a 20% download rate and a little over a 1% tip rate on itch.io.
PWYW. I don't remember when I signed up for itch.io but this is my war chest to date. 2 purchases were for the Censor (bless ye, gentle players) and 1 was Locked-In. I advertised Locked-In quite a bit when it came out several years ago, but I didn't advertise the Censor much when it came out earlier this year. So that's a 20% download rate and a little over a 1% tip rate on itch.io.
- Fox Lee
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Re: Share your sales/downloads stats!
Hahah, I don't even wanna think about how low that tip rate is as a percentage <XD But frankly I'm amazed people give me anything at all - I'm still at the stage of indie development where seeing a one dollar tip every now and then makes me happy all day. OTOH, if I don't suck at maths that's around a 35% download rate, which feels like it's probably pretty good? Guess I'll have to see what other peoples' numbers are like ^_^;
Let's see... my referrers are almost all other itch.io pages:
- Cute Demon Crashers by a miiiiiile
- Event page for NaNoRenO2015 jam
- Itch's "Free" price point list
- My LSF launch thread
- sendo
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Re: Share your sales/downloads stats!
Target: Valentino since April!
So that's about 18% download rate and a generous tip from 3 people (Thank you very much!)
My biggest hits so far are from the NaNoRenO page and people who search for free RPGs. Cute Demon Crashes also brought a huge surge of hits when it launched a few weeks ago. There's also a consistent traffic coming from games.renpy.org, renai.us/game, and various other Nano entries.
I originally posted the download link here in LSF for about a day before I made an itch.io page so there's probably a few DLs not accounted for. But I don't think it is a very huge number. I'm just glad people take the chance to play my little game ^w^
For my game
So that's about 18% download rate and a generous tip from 3 people (Thank you very much!)
My biggest hits so far are from the NaNoRenO page and people who search for free RPGs. Cute Demon Crashes also brought a huge surge of hits when it launched a few weeks ago. There's also a consistent traffic coming from games.renpy.org, renai.us/game, and various other Nano entries.
I originally posted the download link here in LSF for about a day before I made an itch.io page so there's probably a few DLs not accounted for. But I don't think it is a very huge number. I'm just glad people take the chance to play my little game ^w^
- PyTom
- Ren'Py Creator
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Re: Share your sales/downloads stats!
Although it's not itch or PWYW, I can share Moonlight Walks's stats.
In August 2015, there were 198 visits to the MW web page, and 42 installs for Windows/Mac/Linux.
Android seems to dwarf that - in August, there were 3,815 people who saw MW in Google Play, and 607 of them installed it.
I haven't released an iOS port yet.
In August 2015, there were 198 visits to the MW web page, and 42 installs for Windows/Mac/Linux.
Android seems to dwarf that - in August, there were 3,815 people who saw MW in Google Play, and 607 of them installed it.
I haven't released an iOS port yet.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
- Godline
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Re: Share your sales/downloads stats!
MW was one of the first games I played on Android. It's still a classic.PyTom wrote:Although it's not itch or PWYW, I can share Moonlight Walks's stats.
In August 2015, there were 198 visits to the MW web page, and 42 installs for Windows/Mac/Linux.
Android seems to dwarf that - in August, there were 3,815 people who saw MW in Google Play, and 607 of them installed it.
I haven't released an iOS port yet.
- ibukichan
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Re: Share your sales/downloads stats!
That's about a 45% download rate, I think> I don't know the percentage for tips, but it makes me happy that I got any at all~.
My top referrals were the itch.io NaNoReno page and my Lemma post, and I got a couple from tumblr posts, and various other itch.io tags and stuff.
- Camille
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Re: Share your sales/downloads stats!
The Blind Griffin, which is pay what you want (with a starting price of free). We also give itch.io back 15% of the earnings. I think this is pretty consistent with our views that you shouldn't do PWYW if you're trying to make a real profit. The game's been out for about 5 months and 4 people made up the dev team, after all. Our top three referral sources (according to Google Analytics) are Englishotomegames.net, itch.io (the game was featured on the front page and we get a lot of "games like this" kinds of referrals, too), and LSF. Occasionally the game gets reviewed or LPed, which spikes up views/downloads for a little while. We were recently mentioned in an RPS article, which has been a big source of traffic, but mentions on PC Gamer, Jay is Games, and other sites helped, too.
Aaaand here's the more specific breakdown of download data if anyone wants that.
Data for
Aaaand here's the more specific breakdown of download data if anyone wants that.
- Auro-Cyanide
- ssǝʇunoƆ ʇɹ∀
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Re: Share your sales/downloads stats!
I poked Lore to provide the data for The Blind Griffin since I didn't have access to it, mostly because I was curious, but also to make a point.
$1,484.16 seems like a fair bit of money, but putting it into perspective:
It means we got about 12c per copy of the game downloaded.
It means that split 4 ways, each team member would have got around $315.38 (minus fees). In reality our Musician, Noyemi K, declined payment so between 3 that would be around $420.51 each.
Now breaking that down into the time that went in I can only speak for myself, but I spend at least 178 hours on this game. That is around 72 hours for the backgrounds, 64 hours on the sprites, 12 hours on the GUI, 3 hours on the logo and 27 hours on the CGs.
That means for this project I earnt around $2.36 per hour.
I personally like PWYW as a tipping system, but I do not recommend it if you are looking to make an actual commercial release and plan on making an income. I know it sounds a bit depressing, but it is the general state of affairs. I'm okay with it (otherwise I wouldn't be doing it) and I'm very happy with any type of reward and I mostly just want people to play the game, but I'm not looking to support myself off of the games I make. I think it's important to consider your channels and market when planning your release based on what you want the outcome to be
$1,484.16 seems like a fair bit of money, but putting it into perspective:
It means we got about 12c per copy of the game downloaded.
It means that split 4 ways, each team member would have got around $315.38 (minus fees). In reality our Musician, Noyemi K, declined payment so between 3 that would be around $420.51 each.
Now breaking that down into the time that went in I can only speak for myself, but I spend at least 178 hours on this game. That is around 72 hours for the backgrounds, 64 hours on the sprites, 12 hours on the GUI, 3 hours on the logo and 27 hours on the CGs.
That means for this project I earnt around $2.36 per hour.
I personally like PWYW as a tipping system, but I do not recommend it if you are looking to make an actual commercial release and plan on making an income. I know it sounds a bit depressing, but it is the general state of affairs. I'm okay with it (otherwise I wouldn't be doing it) and I'm very happy with any type of reward and I mostly just want people to play the game, but I'm not looking to support myself off of the games I make. I think it's important to consider your channels and market when planning your release based on what you want the outcome to be
Re: Share your sales/downloads stats!
Mine are.saguaro wrote:I have a feeling this thread will crush dreams.
Re: Share your sales/downloads stats!
If anyone plans on making a commercial game with a PWYW model and actually make a profit, I'm not really sure what to say to them apart from... well, don't bother. "Tips" on a free game are another matter though, nothing wrong with that.
- Deji
- Cheer Idol; Not Great at Secret Identities
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Re: Share your sales/downloads stats!
Ohhh I can do this!
Looking at Lore's stats, I didn't know you could just hide files, I just deleted all the older builds :')
Current build stats: EDIT: Oh, right, our referrals according to itch.io (haven't bothered with google analytics) are:
I think on the file hosting system (Rapidshare I believe?) it had about 10k downloads between all platforms.
We uploaded it to indieDB on October 2014, so 10 months (now I'm thinking we should put it on itch.io as well :') ) And the AJ digital artbook on Gumroad, which is pay what you want starting at $0. We published that in August of last year, so it's been 12 months
This includes the earlier version we released after NaNo as well somewhere in April? So about 5 months.Looking at Lore's stats, I didn't know you could just hide files, I just deleted all the older builds :')
Current build stats: EDIT: Oh, right, our referrals according to itch.io (haven't bothered with google analytics) are:
- Englishotomegames.net
- Our tumblr page
- LSF
I think on the file hosting system (Rapidshare I believe?) it had about 10k downloads between all platforms.
We uploaded it to indieDB on October 2014, so 10 months (now I'm thinking we should put it on itch.io as well :') ) And the AJ digital artbook on Gumroad, which is pay what you want starting at $0. We published that in August of last year, so it's been 12 months
When drawing something, anything, USE REFERENCES!! Use your Google-fu!
Don't trust your memory, and don't blindly trust what others teach you either.
Research, observation, analysis, experimentation and practice are the key! (:
- saguaro
- Miko-Class Veteran
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Re: Share your sales/downloads stats!
I was sort-of joking, but discussion helps put things in perspective. I enabled PWYW out of curiosity, not expecting anyone to tip at all because my games are short and kinda weird and have saguaro art. The tips have been a pleasant surprise, but realistically I won't earn enough to buy assets for future games or anything like that.Ozitiho wrote:Mine are.saguaro wrote:I have a feeling this thread will crush dreams.
Looking at the shared stats so far, the percentage of players who tip on my stuff doesn't seem terribly different from groups who make awesome, professional-looking games. I'm thinking if you need to make money you're going to have to tell the player what the game is worth and hope they agree with you.
I wonder how the numbers change if one enables mandatory tipping--selling a game for $1 or something like that--and how that affects downloads.
- KuroOneHalf
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Re: Share your sales/downloads stats!
General stats for Cuttlebone, released roughly 2 and a half months ago.
As for referrals, I've noticed the biggest contributors have been games.renpy.org (which took me by surprise), "Related Games" suggestions in other itch.io visual novel pages, and twitter. More recently, I find that I also get a lot of referrals from the tag-dating-sim and genre-rpg categories in itch.io.
ps: Any idea if there's a way to check referrals from all the months combined?
I haven't gotten a single referral from that. How does one even get referrals from google? Could it perhaps be by not direct linking the game in places where you talk about it, and then folks have no choice but to google the store page?
As for referrals, I've noticed the biggest contributors have been games.renpy.org (which took me by surprise), "Related Games" suggestions in other itch.io visual novel pages, and twitter. More recently, I find that I also get a lot of referrals from the tag-dating-sim and genre-rpg categories in itch.io.
ps: Any idea if there's a way to check referrals from all the months combined?
Ooh, interesting, from google huh? :ODeji wrote:Oh, right, our referrals according to itch.io (haven't bothered with google analytics) are:
I haven't gotten a single referral from that. How does one even get referrals from google? Could it perhaps be by not direct linking the game in places where you talk about it, and then folks have no choice but to google the store page?
- Deji
- Cheer Idol; Not Great at Secret Identities
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Re: Share your sales/downloads stats!
I have no idea o_o;Kuroonehalf wrote: Ooh, interesting, from google huh? :O
I haven't gotten a single referral from that. How does one even get referrals from google? Could it perhaps be by not direct linking the game in places where you talk about it, and then folks have no choice but to google the store page?
I have linked Cute Demon Crashers' itch.io page everywhere, I think? But it seems people still google it, maybe from hearing about it in other places and googling it, I guess...
When drawing something, anything, USE REFERENCES!! Use your Google-fu!
Don't trust your memory, and don't blindly trust what others teach you either.
Research, observation, analysis, experimentation and practice are the key! (:
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