last update: 9 / 7 / 2015
INTRODUCTION
Genre: Dark-Fantasy / Mystery / Optional Romance
Commercial / Non-Commercial
Commercial / Non-Commercial
In the dimming heat of summer, young half-witch Mirele finds herself on a blurred cross-country train trip to escape the rising tides of anti-magic whispers.
There hasn't exactly ever been a time without magic-- the foundations of the country of Lent are bricked in fantastical origin and have thrived as such for a mile-long list of cycled generations. Witches first provided safety to mortals while the latter and more dominate of the pair gifted shelter; an integration between the two societies that serves as the bridge between realms.
However, though this relationship has been passed on for such a lengthy legacy, the moment strange bestial creatures begin to rise and ravage the southern coast, fingers are immediately pointed towards the magic-bearing folk. When subsequent protests begin to spark in Mirele's usually sleepy home-city, it is off to a rosy northern village in which her estranged Aunt resides. Now tasked with apprenticing at her potion shop until things quiet down, it seems that even with a romantic-heart, adjusting to life will be strange. . . Even more so when the twilight disappearances begin.
There hasn't exactly ever been a time without magic-- the foundations of the country of Lent are bricked in fantastical origin and have thrived as such for a mile-long list of cycled generations. Witches first provided safety to mortals while the latter and more dominate of the pair gifted shelter; an integration between the two societies that serves as the bridge between realms.
However, though this relationship has been passed on for such a lengthy legacy, the moment strange bestial creatures begin to rise and ravage the southern coast, fingers are immediately pointed towards the magic-bearing folk. When subsequent protests begin to spark in Mirele's usually sleepy home-city, it is off to a rosy northern village in which her estranged Aunt resides. Now tasked with apprenticing at her potion shop until things quiet down, it seems that even with a romantic-heart, adjusting to life will be strange. . . Even more so when the twilight disappearances begin.
- - - - - -
Gameplay will consist of using delivery-gal insight to piece together just what on earth is going on in Mirele's new town-- in doing so, the young witch holds the key to public opinion. As more potions are created, stats will raise so as to open new locations, puzzles, and events. Along the way, interact with village life & perhaps befriend one of the many quizzical figures, all of which seem to reside in their own portion of the overall mystery.
Gameplay will consist of using delivery-gal insight to piece together just what on earth is going on in Mirele's new town-- in doing so, the young witch holds the key to public opinion. As more potions are created, stats will raise so as to open new locations, puzzles, and events. Along the way, interact with village life & perhaps befriend one of the many quizzical figures, all of which seem to reside in their own portion of the overall mystery.
CHARACTERS
mirele amos
Despite having been born and raised in the city-scape, Mirele has always been a romantic; beautiful gardens and long naps in the grass seem to be the only thing that fill her head sometimes. Of course, that has never done her well at school.
--A bit of a head-strong extrovert, she reasons with herself to see the new move as an adventure, rather than leaving the ingrained patterns of familiar childhood behind.
--A bit of a head-strong extrovert, she reasons with herself to see the new move as an adventure, rather than leaving the ingrained patterns of familiar childhood behind.
jonni
Mirele's feline familiar, Jonni is the epitome of cliche cat tropes; mischievous & teasing but completely lazy. Having been by each other's side since they were both children, Jonni and their witch seem to be in sync more often than not, be it in thoughts, emotions, or opinions. Unlike Mirele, however, Jonni scorns the thought of leaving their comfortable life behind.
FEATURES
- Female / Male / NB interests
- Multiple endings
- 1300x720 resolution
- Stat raising & choice-based system
- Money, inventory, grimoire/library, and map system
- Potion making
- Small dress up section
- Multiple endings
- 1300x720 resolution
- Stat raising & choice-based system
- Money, inventory, grimoire/library, and map system
- Potion making
- Small dress up section
(DEMO) PROGRESS
⊱ Script . . . . . . 85%
⊱ Sprites . . . . . . 0%
⊱ CG . . . . . . 0%
⊱ BG . . . . . . 0%
⊱ GUI . . . . . . 65%
⊱ Programming . . . . . . 15%
⊱ Music . . . . . . 100%
⊱ Sprites . . . . . . 0%
⊱ CG . . . . . . 0%
⊱ BG . . . . . . 0%
⊱ GUI . . . . . . 65%
⊱ Programming . . . . . . 15%
⊱ Music . . . . . . 100%
UPDATES
- 9 / 7 / 2015 . . . . . . thread posted; all gui is mocked, overview is complete, and the intro is fully written-- bg/character designs started
This actually will be the beginning of an estimated ~3 part series! The stories are not direct continuations per se, but they tie together in regards to the universe, themes, and their loose-plot. More details on the following games will come as Bloom's production nears a close. As for now, I figured the concept was a good jab at the whole witch-aesthetic coming up with Halloween. I've really wanted to press the lengths of what I can design/code, so I jumped at the idea of something semi-seasonal! But maybe it's just an excuse to turn everything I touch Hogwarts/Cooking Mama-esque. . .
For the sake of mentioning, this is not my first project! While I have a much larger game-- From the Sugar Plum Kingdom, still in the works, I've fiddled around in my off-time so that I'm at least a tad more confident with my finished projects. That's not to say that I won't run into snags, but I feel pretty mellow!
There is no date currently set for release and I will likely expand on the introduction once the demo is complete, though I deeply appreciate all critiques!
For the sake of mentioning, this is not my first project! While I have a much larger game-- From the Sugar Plum Kingdom, still in the works, I've fiddled around in my off-time so that I'm at least a tad more confident with my finished projects. That's not to say that I won't run into snags, but I feel pretty mellow!
There is no date currently set for release and I will likely expand on the introduction once the demo is complete, though I deeply appreciate all critiques!
CONTACT
Please bear in mind that all work will be done by one person here-- I'm a full-time student & I may not be able to get back to things immediately!