Personally, I love dialogue. I think people play interactive stories, in this case visual novels, to immerse themselves as a character. (Whereas if they were in it just for an interesting story, there's some pretty magnificent books out there). They don't necessarily have to be that character but for whatever character they want to create, the more chances to do so the better! While I find that, surprisingly, a lot of people don't replay games, even in games where there are a ton of options, I think adding enough options to make the first run-through spectacular is always a plus. And for those who do enjoy different options, (you could be me and play through a game so many times you practically memorize every option) I personally find more options are like a treasure that reward me for my second play rather than a nuisance. However, I certainly don't speak for everyone and am just noting by personal opinions and observations. :> (I've read so many polls across different types of games. So many my head is going to explode!) However, working on a game of my own I know how much effort it takes to make meaningful choices that actually impact the story, and have found by trying to add too many I wear myself out. Whatever you do, make sure it's fun for you. c:
Thanks for taking the time to comment, Kapiu! Your perspective on dialogue options is a relief to hear and it mimics my own... Also, on the last part of what you said: I'm trying really hard to find a balance between getting tired and overwhelmed by the choices, and writing enough to be true to my vision of the game. I LIKE stepping into different shoes, but yes, it's a struggle to keep things fun sometimes when I'm trying to come up with dialogue options for personalities that aren't like mine.
Actually, a lot of the games I've been reading/playing have been written in second person. The first time it was a little bit odd but I really fell in love with it. It really gives you the sense that you're controlling and participating in the game rather than playing as a pre-defined character. I say, if it's what you want to do, go for it!
You should totally send some of those games my way if you can.
I'm having a really hard time tracking down 2nd person VNs and it's my favorite perspective so I always knew I would have to write mine in it.
Emry! >u< Everything about him from his previous and current blurb speak to me on a spiritual level. Also, having such an attractive sprite can't hurt... :'3
He is very pretty, isn't he?
But yes, if you enjoy bittersweet love stories full of obstacles and pining, Emry should hopefully keep you entertained.
I pretty much agree with your order but would perhaps move up the additional character route. Only because I'm selfish and would always go for more content.
Haha... Well, I suppose it's settled then. Character route will precede voicing for certain, and probably additional CGs/BGs as well.
I just wanted to say this looks fantastic! There aren't that many otome games that allow for a protagonist to be left for the player. (Meaning, most have a protagonist with a set personality. While they're still fun, I'd love love love a game where it's actually interactive to that extent). Or that have meaningful choices that don't just affect which character route you end up, but the story too. Or that many English otome games in the first place /shot When I read that you said you play Dragon Age and Baldur's Gate I went; YES! Dragon Age Origins is my all time favorite game so anyone who takes even slight influence is going to have my support 100%. I'll totally buy this, and hopefully support your kickstarter (I'm a broke student but it'd be so worth it). Can't wait to play the demo! ^-^
Also, gorgeous art. @.@
Thank you so much for the support and the kind words. I hope that the finished product meets all of your expectations! Also, I will happily pass your compliments on to Nero, if she hasn't seen them already.
UPDATE:
So, Noah's route is almost complete for the demo. I have about 1/2 of his last encounter left to write, then it'll be back to the main plot.
New contributors galore!
- New art for the GUI from the lovely and talented Semide!
- 3-4 original songs are being composed by
Noyemi K
- A programmer has tentatively come aboard in the form of Ibukichan, aka Aiko!
I'm blown away by how open-hearted and generous the people of Lemma Soft are. Seriously, ya'll give me hope for humanity...
The credits post will be updated soon!