Here's the nitty-gritty of the scenario.
* There are over 10 characters in the game that you get friendship points with. These are player-incremented values, so you can't just put in a flat one and call it a day.
* I'd like a situation where something comes up, and the character you have the most points with appears.
* We can be jerks here and go with alphabetical order in case of a time, because whatever.
EXAMPLE:
With these friends -
Louie: 8
Zanax: 10
Mimi: 7
Parp: 10
I'd want to find scripting that made sure the one with the most points appeared. (And I'm ok with that being Parp, here, even if Zanax has just as many points, because I want to vagely attempt to make it easier on myself)
I don't need anything printed as a result - I just need something the game can go "AH it's Parp," and I can likely figure out how to route the rest. (it might be a slightly less ugly snarl but I can do it, at least)
THE PROBLEM: every bit of Python I see on this just assumes that the values are static, which doesn't help me - and trying to search "Variable" with RenPy leads to a lot of stuff that's not applicable. Anyone got an idea about this madness?
THANKS!
