click-to-continue response cursor
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
click-to-continue response cursor
Is there a way to enable a blinking cursor or some other visual cue that Ren'Py is waiting for a click to continue? Having the display go totally frozen and stiff just isn't the way most games of this type that I've seen do this. I don't need much--even just a blinking solid arrow would suffice. Thanks.
Re: click-to-continue response cursor
You'll want to create an animation for your arrow :
http://renpy.org/wiki/renpy/doc/referen ... imation%29
And then check the Click-to-continue parameter of your Characters :
http://renpy.org/wiki/renpy/doc/referen ... aracter%29
http://renpy.org/wiki/renpy/doc/referen ... imation%29
And then check the Click-to-continue parameter of your Characters :
http://renpy.org/wiki/renpy/doc/referen ... aracter%29
Re: click-to-continue response cursor
I though it was not possible to make an animation on a ctc but a blink, is it now possible to do it since the last Character function change?
Re: click-to-continue response cursor
It's been possible for some time since I used it in Phoenix Wright.
Re: click-to-continue response cursor
Do you have to type those in "quote for quote" or can you type it in once and they'll appear in all your character's quotes?
Mujinchitai
http://lemmasoft.renai.us/forums/viewto ... =16&t=3360
Current Status: artist of R.E.M: Reality's Dream and musician, programmer, and writer of Mujinchitai
http://lemmasoft.renai.us/forums/viewto ... =16&t=3360
Current Status: artist of R.E.M: Reality's Dream and musician, programmer, and writer of Mujinchitai
Re: click-to-continue response cursor
I'm not sure what you're asking here ^^;... By "quote", do you mean a character's dialogue sentence?Cybeat wrote:Do you have to type those in "quote for quote" or can you type it in once and they'll appear in all your character's quotes?
Re: click-to-continue response cursor
Yeah, that.monele wrote:I'm not sure what you're asking here ^^;... By "quote", do you mean a character's dialogue sentence?Cybeat wrote:Do you have to type those in "quote for quote" or can you type it in once and they'll appear in all your character's quotes?
Mujinchitai
http://lemmasoft.renai.us/forums/viewto ... =16&t=3360
Current Status: artist of R.E.M: Reality's Dream and musician, programmer, and writer of Mujinchitai
http://lemmasoft.renai.us/forums/viewto ... =16&t=3360
Current Status: artist of R.E.M: Reality's Dream and musician, programmer, and writer of Mujinchitai
Re: click-to-continue response cursor
No, you just have to note the image when you define the character. This is from the example...
Just define a character as normal and add in ctc = anim.Blink("arrow.png") or whatever.
If you want it to affect more than one character or all characters, put it in all character definations or... Well, I'm certain there's a way to do this globally, or for every dialogue, but I'm not familar enough with Ren'py at the moment to know how.
Code: Select all
$ ectc = Character('Eileen', color=(200, 255, 200, 255),
ctc = anim.Blink("arrow.png"))
If you want it to affect more than one character or all characters, put it in all character definations or... Well, I'm certain there's a way to do this globally, or for every dialogue, but I'm not familar enough with Ren'py at the moment to know how.
Re: click-to-continue response cursor
I wanted to use this in my visual novel, but never knew how. It works sorta...the arrow should only show up after one new line of text promting the player to click for the next line, but with this code the arrow stays on every line of text and continues blinking instead of staying only on the newest line of text. how can that be fixed?
EDIT: my vn is in nvl format
EDIT: my vn is in nvl format
Last edited by Ocircuit on Sat Jan 12, 2008 12:17 am, edited 1 time in total.
Re: click-to-continue response cursor
What about getting the narrator to blink?Kaihaku wrote:No, you just have to note the image when you define the character. This is from the example...
Just define a character as normal and add in ctc = anim.Blink("arrow.png") or whatever.Code: Select all
$ ectc = Character('Eileen', color=(200, 255, 200, 255), ctc = anim.Blink("arrow.png"))
If you want it to affect more than one character or all characters, put it in all character definations or... Well, I'm certain there's a way to do this globally, or for every dialogue, but I'm not familar enough with Ren'py at the moment to know how.
If mycharacter has a ctc then
Code: Select all
mycharacter "Hello!"
Code: Select all
"I'm the narrator!"
- PyTom
- Ren'Py Creator
- Posts: 16093
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Re: click-to-continue response cursor
The narrator is just a special character (named narrator).
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
Re: click-to-continue response cursor
So how would I change his ctc and ctc_position outside of a defintion or can I use something likePyTom wrote:The narrator is just a special character (named narrator).
Code: Select all
$ narrator=Character(...new...)
Re: click-to-continue response cursor
amgauveldt wrote:So how would I change his ctc and ctc_position outside of a defintion or can I use something likePyTom wrote:The narrator is just a special character (named narrator).to overwrite it?Code: Select all
$ narrator=Character(...new...)
I think its
$ narrator=Character('None', ctc = anim.Blink("arrow.png"))
- PyTom
- Ren'Py Creator
- Posts: 16093
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
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- Contact:
Re: click-to-continue response cursor
Overwriting it is the way to go.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
Re: click-to-continue response cursor
How can I make this work with a visual novel in nvl format? I've seen it done before but I'm not sure how to tweak the code. Using the code as is it leaves the blinking arrow next to each line of text for the duration of the time the text is displayed. I need it only to blink on the newest line of text and have the arrows not blink on the lines of text before it that are still displayed.
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