So in my game I currently have a screen where I use an imagemap with hotspots. The thing is, when that screen is called via "call screen", the textbox disappears.
Is there any way to have the textbox remain on the screen with the imagemap? It's a transparent image, so doesn't cover up the textbox area at all.
Edit: I'm going to work around this issue by editing the image I'm using for the imagemap
Way to show the text box during call screen imagemap?
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- JustSkyLarkin
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Re: Way to show the text box during call screen imagemap?
If you include:
in your game, the window will remain shown until
is run.
Code: Select all
window show
Code: Select all
window hide
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- JustSkyLarkin
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Re: Way to show the text box during call screen imagemap?
That put a blank window right in the middle of my screen. Is there a way to move that position at all back down like during normal screen calls and have it display a character name/text like normal also?PyTom wrote:If you include:
in your game, the window will remain shown untilCode: Select all
window show
is run.Code: Select all
window hide
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