Imagebutton GUI Framework [GxImagebuttons]
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Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
- leon
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Re: Imagebutton GUI Framework [GxImagebuttons]
1. It's an audio channel. Check out documentation on audio actions and Ren'Py audio.
2. It's an ATL effect. You can find a definitions for these elsewhere in the code.
2. It's an ATL effect. You can find a definitions for these elsewhere in the code.
- bloodyhair
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Re: Imagebutton GUI Framework [GxImagebuttons]
I finally figure out the sound channel. Thank you very much
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Re: Imagebutton GUI Framework [GxImagebuttons]
Thank you so much for this tutorial code! I never really understood imagemaps either, and this is so easy to use. My main menu is exactly how I want it now with only a few lines of code. ;w;
Re: Imagebutton GUI Framework [GxImagebuttons]
Ahhh Thanks a ton! Now I can reconfigure things to work the way I want them to.
I was wondering if there was an easier work around for the character's icon in in the text box.
Now I know! HA!
I was wondering if there was an easier work around for the character's icon in in the text box.
Now I know! HA!
Re: Imagebutton GUI Framework [GxImagebuttons]
Thank you very much for your GUI, reading the comments I'm sure it must be the solution to my problems.
However, I've got some trouble opening the file.
Specifically, I get the following error message:
Could you (or anybody else) help me with this?
Maybe my Renpy copy missed some file? Am I doing anything wrong (a mistake with the placement of the files)?
Any help would be appreciated, thanks in advance.
EDIT (June 16 2016) - OK, I get it fixed
However, I've got some trouble opening the file.
Specifically, I get the following error message:
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Image buttons GUI sample/example.rpy", line 24, in script
init python:
File "game/Image buttons GUI sample/example.rpy", line 27, in <module>
import keywords
ImportError: No module named keywords
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/Image buttons GUI sample/example.rpy", line 24, in script
init python:
File "Z:\FLA884\Renpy\renpy-6.18.1-sdk\renpy\ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "Z:\FLA884\Renpy\renpy-6.18.1-sdk\renpy\python.py", line 1577, in py_exec_bytecode
exec bytecode in globals, locals
File "game/Image buttons GUI sample/example.rpy", line 27, in <module>
import keywords
ImportError: No module named keywords
Windows-XP-5.1.2600-SP3
Ren'Py 6.99.10.1227
Renpy Imagebuttons GUI Sample 1.0
Could you (or anybody else) help me with this?
Maybe my Renpy copy missed some file? Am I doing anything wrong (a mistake with the placement of the files)?
Any help would be appreciated, thanks in advance.
EDIT (June 16 2016) - OK, I get it fixed
- Bryy
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Re: Imagebutton GUI Framework [GxImagebuttons]
Two things:
1) I randomly get a "no click.wav" error
2) I can't properly get imagebuttons on the Nav screen to move past certain xpos and ypos points.
1) I randomly get a "no click.wav" error
2) I can't properly get imagebuttons on the Nav screen to move past certain xpos and ypos points.
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Re: Imagebutton GUI Framework [GxImagebuttons]
Hello! I don't want to necropost but I get this error when I attempt to Launch the Project. Would love to brush up on Imagebuttons again with the latest Ren'Py.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/example.rpy", line 113, in script
image example = __Example()
Exception: Not a displayable: <store._m1_example__Example object at 0x03D6EE30>
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/example.rpy", line 113, in script
image example = __Example()
File "C:\Users\Hp\Desktop\renpy-6.99.11-sdk\renpy-6.99.11-sdk\renpy\ast.py", line 900, in execute
renpy.exports.image(self.imgname, img)
File "C:\Users\Hp\Desktop\renpy-6.99.11-sdk\renpy-6.99.11-sdk\renpy\exports.py", line 342, in image
d = renpy.easy.displayable(d)
File "C:\Users\Hp\Desktop\renpy-6.99.11-sdk\renpy-6.99.11-sdk\renpy\easy.py", line 105, in displayable
raise Exception("Not a displayable: %r" % (d,))
Exception: Not a displayable: <store._m1_example__Example object at 0x03D6EE30>
Windows-7-6.1.7601-SP1
Ren'Py 6.99.11.1749
Renpy Imagebuttons GUI Sample 1.0
Stagnant? Me too!
Send me a note to my dA Account and I'll see what I can do~!
Send me a note to my dA Account and I'll see what I can do~!
Re: Imagebutton GUI Framework [GxImagebuttons]
Colby Alighieri wrote:Hello! I don't want to necropost but I get this error when I attempt to Launch the Project. Would love to brush up on Imagebuttons again with the latest Ren'Py.
Code: Select all
I'm sorry, but an uncaught exception occurred. While running game code: File "game/example.rpy", line 113, in script image example = __Example() Exception: Not a displayable: <store._m1_example__Example object at 0x03D6EE30> -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/example.rpy", line 113, in script image example = __Example() File "C:\Users\Hp\Desktop\renpy-6.99.11-sdk\renpy-6.99.11-sdk\renpy\ast.py", line 900, in execute renpy.exports.image(self.imgname, img) File "C:\Users\Hp\Desktop\renpy-6.99.11-sdk\renpy-6.99.11-sdk\renpy\exports.py", line 342, in image d = renpy.easy.displayable(d) File "C:\Users\Hp\Desktop\renpy-6.99.11-sdk\renpy-6.99.11-sdk\renpy\easy.py", line 105, in displayable raise Exception("Not a displayable: %r" % (d,)) Exception: Not a displayable: <store._m1_example__Example object at 0x03D6EE30> Windows-7-6.1.7601-SP1 Ren'Py 6.99.11.1749 Renpy Imagebuttons GUI Sample 1.0
What this guy said
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Re: Imagebutton GUI Framework [GxImagebuttons]
I tried opening it with Renpy 6.99 but it crashes...
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Re: Imagebutton GUI Framework [GxImagebuttons]
crashes for me too.
Re: Imagebutton GUI Framework [GxImagebuttons]
Yeah, same issue here. It seems the two latest releases of Ren'Py have some problem with it; try downloading 6.99.10 - it's still working with this version.
- Imperf3kt
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Re: Imagebutton GUI Framework [GxImagebuttons]
It's probably the new (very confusing) GUI is not compatible.
For this exact reason, I refuse to use the new GUI as pretty much everything I've spent a year learning, is now moot.
For this exact reason, I refuse to use the new GUI as pretty much everything I've spent a year learning, is now moot.
Warning: May contain trace amounts of gratuitous plot.
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- trooper6
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Re: Imagebutton GUI Framework [GxImagebuttons]
It isn't the new GUI. The problem with the framework comes down to how it chooses to show bits of example code. When I get some free time I'll look into a fixing it.Imperf3kt wrote:It's probably the new (very confusing) GUI is not compatible.
For this exact reason, I refuse to use the new GUI as pretty much everything I've spent a year learning, is now moot.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
- Donmai
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Re: Imagebutton GUI Framework [GxImagebuttons]
trooper6 is right. This project uses an outdated code from the Ren'Py tutorial game to show the code examples on screen. In fact, if you replace the 'example.rpy' script here with a copy of 'examples.rpy' from the tutorial game folder, the project will run. There will still be some problems, due to the different game resolution and text size, but that's a start. You will still have to tweek the transform values, so the sample code appears on the proper place (maybe trying to copy the values from the current script to the new one will do). I'm lacking the time to do it now...
Edit (some time later): Yep, I made it work by replacing the old 'example.rpy' with a copy of 'examples.rpy' from a new version of the Ren'Py tutorial game. I just changed lines 12-23 to:and lines 102 and 103 to:
Edit (some time later): Yep, I made it work by replacing the old 'example.rpy' with a copy of 'examples.rpy' from a new version of the Ren'Py tutorial game. I just changed lines 12-23 to:
Code: Select all
transform example_transform:
ypos 140 yanchor 1.0 xpos 0 xanchor 0
on replace:
crop (0, 0, 1900, 300)
linear .5 crop (0, 0, 1900, 120)
on show:
crop (0, 0, 1900, 300)
linear .5 crop (0, 0, 1900, 120)
on hide:
linear .5 crop (0, 0, 1900, 0)
Code: Select all
ct = Text(code, size=12, color="#000")
vp = Viewport(ct, child_size=(2000, 2000), ymaximum=120, draggable=True, mousewheel=True)
No, sorry! You must be mistaking me for someone else.
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