Do you want to be a cop and chase the most famous—and infamous—bank robber? Here is your opportunity: Intel says that there will be a robbery in the Golden Bank, where the Big Diamond is stored. Go and get to the diamond before the robber and set a trap.
Do you want to be the most famous bank robber? Here is your opportunity! Break into the Golden Bank and stole the Big Diamond. The police Captain is after you. Would you be able to reach the diamond before the cops?
Welcome to Cops&Robbers, a one-player/two-player dungeon-crawl game about a robber, a cop, and a Big Diamond.
The two-player system uploads and downloads data from a web server.
To start playing there are two possibilities:
PRIVATE GAME: One player creates a game, chooses to be a cop or a robber, and shares the generated game-code with the second player. The second player uses that code to access the created game and will be the opponent (cannot chose the job).
PUBLIC GAME: One player creates the game, chooses to be a cop or a robber, and the game is public on the server. Another player searches the public-game lists and joins in.
Once the system detects the two players are on-line, the game starts. Obviously, every player needs a computer connected to Internet.
Information is constantly being updated, but it’s not immediate; some minor (and not so minor) lags are usual.
Due to the nature of the game, there is no save/load option in the two-player mode.
One-player mode works as usual, with the save/load option.
There is no actual story or narrative in the game. The player explores the bank basement (dungeon crawl style), defeats enemies, finds objects (weapons, first-aid kits, grenades, dynamite…), blows up doors, opens the vault and gets to the diamond before the other player does. Every step is guided by missions.
When defeated, the player runs and hides to the starting point.
Whether the two players are near, the program launches a duel between them in the form of an automatic combat (the system used is not fast enough to create a real-time battle). This can (will) have odd (and fun) results (two winners or two losers, sometimes). Anyway, the game goes on until one of them gets to the diamond in the vault.
- Movement with usual WASD keys, also strafing with QE. First-person Point of View.
- Actions with imagebuttons or keys, all of them with tooltips.
- Four stats: Speed, Strength, Aim and HP. Every Level-Up gives bonus that can be applied to one of them.
- Combat is minimalist. There are only three weapons (fists, baton, gun), and three options (hit, shoot, escape). Number keys (above the qwerty letters, not the side keys) are used.
- Connect with the other player using some audio service (skype, etc.; or better, play in the same room ) This is meant to be the actual fun of the game: racing against the opponent, dueling, reaching first.
- Be careful with the doors. They are heavily guarded.
- Some group-enemies disappear when defeated, but other are fixed. Throw a hand-grenade to clear your path when you locate them.
- The game is pretty hard at the beginning, but also leveling up is easier then. Once you get the baton, the gun, and the vest, low enemies are more an annoyance than a danger. Last enemies are tough, though.
- Follow the missions in order; they activate the Win ending.
- Cops&Robbers by xavimat.
- Original walls and doors images by SusanTheCat (thanks again Susan!).
- Dungeon Crawl base code by nyaatrap (public domain).
- Music by Celestial Aeon project (creative commons, by-nc-sa)
- Other images and sound effects, from public domain and creative commons sites.
- Made with Ren’Py 6.99.12
Finding and picking up objects.
Leveling up. What stats should I prioritize?
Oh, oh! Two enemies!
Receiving intel from the walkie-talkie.
Inventory and current mission.
Dowload What do you think?
The game is meant to be simple and fast. Exploring an odd possibility (web connection) that Ren’Py is not actually designed for. It has been more an «experimental project» than a big idea.
If you give a try to the game, I’d like to know how to improve it:
- Do you prefer one-player or two-player mode? Is the two-game system fun? This is the first purpose of the game.
- Is the gameplay Ok? Are the enemies too hard?, too soft? The leveling is too steep/quick?
- Have you found a bug?
- Please, help me with my English. Spot errors and typos, or, if you have time and will, I can send you a file with the text to be proofread.
- One-player and Two-player modes.
- Two player mode with private or public games and a "waiting room".
- Final version 1.00
- Web Updater included.
- Resolution: 1280x720.
- Sound effects. Some voices.
- Language: English
- Engine: Renpy 6.99.12