But in the game I want to make right now, there's a (fairly large) list of places, and the have certain connections with each others, so right now, what I do is to add this menu for each place:
Code: Select all
label home:
nvl clear
scene bg home with fade
call home_before_event
menu:
"go to the back yard"
jump yard
"go to the city":
jump city
"stay here":
call home_event
call time_advance
call home_after_event
return
So I wanted to know if there's a way to make a single menu and invoke it, while keeping a variable called "location" (for example), which would then be evaluated and the correct menu shown. Like, "call %location%_after_event"