Yeah, I said I fixed those errors the only one that remains is the one where my day won't proceed to the next until 4 options are selected but I only want it to proceed after 2 are selected. If it does move on after 2 are selected on your end then I'm confused as where to look in my scripts because all of the "chosen_options" are just in those specific scripts.
EDIT: Oh thank gods I figured it out, it was because I had a chosen_option -= 2 at the athome screen, now it moves on after two choices are made... I'm such an idiot
However I have yet another issue *sigh* I apologize dearly...
My new problem is my action Jump won't jump to the labels, I can click on the casualrep option but when the menu of casualchatopt pops up and I select an option it just stays there and won't jump.
But it will move on if I click two options, it just won't play out the labels (I found it only does that for Yugi, when I play Anzu's part it plays the label but the casualchatopt screen doesn't disappear)
I changed up the code and now Anzu's chat labels are working but Yugi's isn't
My code for the screen
Code: Select all
default chosen_option = 0
default select_repcasual = False
default select_repbashful = False
default select_repcreep = False
default select_jerk = False
default select_flirt = False
screen repchatopt:
vbox xalign 10 yalign 0.090:
if repcasual == True:
imagebutton auto "reputations/repcasual_%s.png" action Show("casualchatopt")
if repbashful == True:
imagebutton auto "reputations/repbashful_%s.png" action Show("bashfulchatopt")
if repcreep == True:
imagebutton auto "reputations/repcreep_%s.png" action Show("creepchatopt")
if repjerk == True:
imagebutton auto "reputations/repjerk_%s.png" action Show("jerkchatopt")
if repflirt == True:
imagebutton auto "reputations/repflirt_%s.png" action Show("flirtchatopt")
screen casualchatopt:
tag menu
frame:
style_group "repcasual"
xalign 0.1
yalign 0.3
vbox:
textbutton "How are you?" action Jump("casualhowareyou")
textbutton "What do you think of the weather?" action Jump("casualthinkofweather")
textbutton "You know... you're kind of annoying" action Jump("casualkindofannoying")
textbutton "You're cute, you know that right?" action Jump("casualyouknowyouarecute")
textbutton "You're a good person, I really like you" action Jump("casualgoodperson")
textbutton "I don't really like you..." action Jump("casualdislikeyou")
textbutton "Cancel" action Hide("casualchatopt")
label repoptions:
call hideaffscreen
if chosen_option < 2:
call screen repchatopt
else:
jump finishchat
My code for the label
Code: Select all
##RANDOM ENCOUNTER CHATS
##ANZU CHAT HOW ARE YOU CASUAL
label casualhowareyou:
hide screen casualchatopt
$ chosen_option += 1
if anzuchat == True:
show screen anzuaff_screen
if anzulike_points >= 7:
show anzu2 at center
$ anzulike_points += 1
a "Hmm, just living a normal day really"
a "School has been keeping me busy, but it's nice to see you here"
elif anzulike_points >= 0:
show anzu2 at center
show screen anzuaff_screen
$ anzulike_points += 1
a "I'm alright, haven't had much of anything going on lately"
a "I was enjoying watching Yugi and Joey duel today, those two are always at it"
jump repoptions
##YUUGI CHAT HOW ARE YOU CASUAL
if yugichat == True:
show screen yugiaff_screen
if yugilike_points >= 7:
show yugi3 at center
$ yugilike_points += 1
y "There's not a whole lot going on"
y "I was just roaming here to think to myself"
elif yugilike_points >= 0:
show yugi3 at center
$ yugilike_points += 1
y "I've been good"
y "Everyone seems to be relaxed today"
jump repoptions
I honestly see nothing wrong, I tried changing if Yugichat == True to elif yugichat == True but it just says it needs an expected statement?
I forgive and forget. Because I have a good heart and terrible memory