Hey friends.
So I've been messing around with tyranobuilder and I can do basic scripting pretty well, but right now I'm trying to make a VN that uses onscreen meters (like a hud) to show game progress:
As you can see in the upper corners on each side there's a little star meter for both of my protagonists--when they accomplish a certain feat in the game, it'll get them one star.
I figured out how to get the images to appear with Tyranoscript, but I was wondering how to make them change based on the if/then variable. So that instead of the empty meter, after they've gotten one, two, or three stars (with the expression [eval exp="f.LisaStar = LisaStar +1"], etc), something like this will appear instead:
I realize I'll probably have to copy/paste it into every scene, I don't have a problem with that. I've just been fiddling around trying to get it to work and have not been successful. I basically just want my players to see some sort of progress through the game.
I'm pretty new to this stuff but I'm a fast learner, any help would be much appreciated!!!!
Thanks in advance!!!
tyranobuilder - hud?
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Re: tyranobuilder - hud?
go to their official steam forum, most of us don't use this program.
http://steamcommunity.com/app/345370/discussions/
http://steamcommunity.com/app/345370/discussions/
- 8oni
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Re: tyranobuilder - hud?
First, I am sorry for necro a thread but here is a video that I made that showing how to make a simple HUD in TB using ptext.
Hopefully this will helps someone.
Hopefully this will helps someone.
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