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def changeCursor():
setattr(config, "mouse", {'default' : [('assets/images/cursor_alt.png', 0, 0)]})
changeCursor()
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style.window.background = Frame("assets/images/game/game_gui.png", xxx, yyy)
It is possible to update the textbox for a specific character via:
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$ narrator = Character(None, window_background="dialoguebox_noname.png")
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# Textbox style 1.
"Hello!"
"Hey man."
"Yo you ready to change the style?"
"Okay, change it."
# Textbox style 2.
"Did it work?"
"Yeah."
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screen say:
imagemap:
ground "assets/images/game/game_ground.png"
idle "assets/images/game/game_idle.png"
hover "assets/images/game/game_hover.png"
selected_idle "assets/images/game/game_selected_idle.png"
selected_hover "assets/images/game/game_selected_hover.png"