MW is a 100k+ visual novel passion project and a story I've been trying to tell a long time. Based off a homework assignment in History class, it became the first book I ever wrote when I was twelve years old. And now, twelve years and many rewrites later, I'm finally sharing the story that little fat kid wrote so long ago.
You play Alnon, our conveniently gender-ambiguous protagonist, as they search for meaning in their life by pursuing the long-cold trail of their parents' killers. This eventually leads them to Rhaga, capital of Hyrcania, and soon they're swept up in the lies, plots and schemes of the realm's highborn as war with the south becomes increasingly inevitable.
This is a game with a particular story to tell, with many ways to experience it. The city of Rhaga is alive - if you choose to go to the local inn to search for leads on your parents' killers, don't expect the snitch that was at the bazaar buying supplies to be there waiting for you after. While some story scenes stitch the narrative together, you choose the way you spend your days in the city, sharing adventures and growing closer to specific characters based entirely on your choices.
-100k+ story
-6 routes + 2 secret routes
-18 characters
-Concept art gallery
-Behind the scenes features
Anyone who followed the game when I first put it up is undoubtedly familiar with how much it has changed over time. The difficulties I've faced actually putting this thing together are ridiculous. From computers spontaneously frying to the failing health of family members, from struggles with artwork to moving to a developing country, it's been a wild ride. Months of zero progress would roll by and I'd just get closer and closer to quitting the project entirely. I thoroughly underestimated the workload and cost of the game I wanted to make. I was forced to roll back features and change directions again and again until I just decided to go dark until I could get my crap together. And now here we are, closer than ever to a final release, and I can't believe it.
We're not done yet. But we're getting there. Thank you all so much for your patience. I've spent twelve years with these idiot characters and I can't wait for you to meet them.