[solved]Question Integrating breathing animation?
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[solved]Question Integrating breathing animation?
I've seen other programs using Live2d and similar software to give more life to the portraits.
Does Ren'py have such an option?
I want to give a simple breathing animation for my characters
Does Ren'py have such an option?
I want to give a simple breathing animation for my characters
Last edited by Cristiander on Sun Apr 02, 2017 2:31 pm, edited 1 time in total.
Re: Question Integrating breathing animation?
Renpy doesn't support Live2D.
You could, however, export your live2D animation into a movie (preferably in webm format) and then use that displayable in renpy.
You could, however, export your live2D animation into a movie (preferably in webm format) and then use that displayable in renpy.
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Re: Question Integrating breathing animation?
Would that start to lag the game if I use too many?indoneko wrote:Renpy doesn't support Live2D.
You could, however, export your live2D animation into a movie (preferably in webm format) and then use that displayable in renpy.
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Re: Question Integrating breathing animation?
No as it is one displayable.
If you export a movie, make a separate movie for each scenario.
If, however, you export still images and use ATL to string them together, possibly.
If you export a movie, make a separate movie for each scenario.
If, however, you export still images and use ATL to string them together, possibly.
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Re: Question Integrating breathing animation?
If your 'breathing' sprite/character can be split into multiple frames, you could use ATL to define an image as an animation. For example:
Later on you can just use normal show functions to place your images...
Code: Select all
image character:
"data/character_frame1.png"
linear 0.1
"data/character_frame2.png"
linear 0.1
"data/character_frame3.png"
linear 0.1
"data/character_frame4.png"
linear 0.1
"data/character_frame3.png"
linear 0.1
"data/character_frame2.png"
linear 0.1
repeat
Code: Select all
show character at center with dissolve
Re: Question Integrating breathing animation?
Just curious... how many animations (sprites and what not) are you going to put on screen all at once?Cristiander wrote:Would that start to lag the game if I use too many?
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Re: Question Integrating breathing animation?
There is also a neat "GL shader", called "renpy-shader"... Not an easy thing to setup, but it can do that, and more.
I personally use the above posted manual animation method for my work.
I personally use the above posted manual animation method for my work.
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Re: Question Integrating breathing animation?
You can make a Live2D-esque animation using ATL. The simplest way would be to make a repeating animation where the yzoom of the character slightly decreased and increased using an "ease" type of transform. Or you can separate the head into another part so only the torso changes in size while the head just goes up and down. You can even combine it with lip-flap while they are moving.
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Re: Question Integrating breathing animation?
I ended up exporting my animation as a webm and defining it as an image.
Still, thank you guys for all the options
The shader demo looks especially interesting.
Still, thank you guys for all the options
The shader demo looks especially interesting.
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Re: [solved]Question Integrating breathing animation?
I tried to do the shader demo, All of it worked but the bone edditor. >_<
Anyone who got that working?
Anyone who got that working?
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