But the animation doesn't always start. Sometimes it get's stuck on a specific frame, sometimes it doesn't start at all. I noticed that it has something to do with how fast I'm clicking. Is this a performance issue?
show whitetint zorder 100:
alpha 1.0
with Dissolve(5.0)
show nep_body normal at Tright_small
show nep_face closed_happy at Tright_small
show nep_hair normal at Tright_small
show nep_mought smile at Tright_small
show nep_eyebrows normal at Tright_small
I tried your code + the nep sprite in a new project using Renpy 6.99.12.4.2168 with New Gui on Windows. It loads fine; I don't see it get stuck... until I push the back button
Only the PNG parts of the sprite remains. Where did the webm parts go?
It happens with other webm files I use... so I don't think the problem came from the webm file itself. Did I do something wrong? Is this a bug? Can anybody else confirm this?
I tried your code + the nep sprite in a new project using Renpy 6.99.12.4.2168 with New Gui on Windows. It loads fine; I don't see it get stuck... until I push the back button
Only the PNG parts of the sprite remains. Where did the webm parts go?
It happens with other webm files I use... so I don't think the problem came from the webm file itself. Did I do something wrong? Is this a bug? Can anybody else confirm this?
Odd. I don't have this problem...
When I go back all the images are the way they should be ...
Divona wrote:I have the same problem of webm video displayable not playing when rollback. Add a second pause before load the displayable seem to help.
Thanks for your suggestion. I tried it, but it still didn't work.
Can you test it on a new project using the nep sprite above, with the new GUI of newest Renpy (6.99.12.4) on Windows system? The sprite consistently disappeared when I rollback at the line right under the line which shows the last part of the sprite (using Cristiander code above but without the whiteint part)
I always rolpback twice when I have any kind of animation or video.
Its annoying, but works perfect. I always assumed it was to do with how Ren'Py loads assets.
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