The particularly uncouth would say that the Celeste are made from an unholy union:
a mother with magic and premonition and a father whose hands grow poison can only bring their offsprings further downhill.
Their three sons see visions of different times.
Emilyan "Em" Celeste prefers never to think of his family and their dubious legacy. Dysfunctional is putting their messy history lightly; more aptly, perhaps, they're a collective failure.
Thala Wandestinee is destined for greatness. It is a great shame that he will die by the end of the summer.
Confronted by potential change, Em must decide how he thinks the future should be-- or, indeed, whether fate is really what he thought it's always been. All that, with Thala's fate and life in his hands.
NaNoDemo is out! itch.io
art&story by namio
characters owned by ksen boyko
Em Celeste himself lived half his life in a village down the mountains. The only straight truth he's ever said was his last name. What he's never said, though, was why he's here: in the heart of the province, saving Thala Wandestinee from his would-be assassins.
(He is, however, indeed a dipshit.)
Em holds one truth: there's a special place in hell for people who worry Ally. On a regular day Ally is often paralyzed by the sheer amount of choices his mind produces-- the middle child of the three siblings, Ally has the ability to perceive all the paths in life that can be taken now. Unlike his brothers, though, who chose punching and daggers as their ways of life, Ally runs a flower and herbs shop, further cementing the Celeste's name as witches and the cursed.
Anastasiy Celeste made quite a name for himself by being a proud asshole. A swordsman with two students, it's amazing he's hold out this long, with how his abilities to peer into the past nets him quite a powerful capacity for deep-seated grudge. Em's worst nightmare, usually.
Mira Celeste, "Ma" as she was known by Ann, "Mother" as she was known by Ally, and "Sir", courtesy of Em, had been deceased for the past six years. The shadow she left behind still lingers, haunting the minds of her sons.
Sometimes, they say that Em will be her successor.
There's not much to say about Captain Unia-- at least not if one would like to remain polite. Her extensive history that involves being banned from entering a number of neighboring countries is one thing, but she also somehow juggles the smuggling and selling of her passion-- illegal alcohol of dubious safety track record-- with her military career. Despite all that, though, there's a jaded heart in there-- one that tries hard to remember fondly a time long, long ago.
1. Is the premise interesting?
2. If you've played the demo-- is the pacing confusing? (eg. the transitions between times and scenes, etc.)
3. Are the dialogues too vague? Boring? Confusing?
4. Any comments and critique on the visuals?
Progress
Planning: 30%
Writing: 20% (16,270 words & 25 menus) (Demo Script COMPLETE
Sprites: 80%
CGs: ???
BGs: ???
GUI: 65%