Build distribute, cannot find game files error
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Build distribute, cannot find game files error
When I build and run a distributed game, always get an error message that the file can not be found.
('Couldn't find file (Filename)' error)
------------------------------------
For example:
1. Saved my game's data in each separate folders. ex)image, sound, music
2. Add the following lines in options.rpy file.
build.archive("image", "all")
build.archive("sound", "all")
build.archive("music", "all")
build.classify('game/image/*.png', 'image')
build.classify('game/sound/*.wav', 'sound')
build.classify('game/music/*.mp3', 'music')
-> I have verified that each .rpa file is created when build distribute(image.rpy, sound.rpy, music.rpy)
3. Build distribute and run
4. 'Couldn't find file (Filename)' Error occurred
------------------------------------
I have found one solution: Move all of the game files in each separate folders to 'game' folder and build.
or if the folder name is 'images' rather than 'image', no error occurs.
But I don't think this is the right solution... How can I archive the data in each folder and make it work in the distribution?
('Couldn't find file (Filename)' error)
------------------------------------
For example:
1. Saved my game's data in each separate folders. ex)image, sound, music
2. Add the following lines in options.rpy file.
build.archive("image", "all")
build.archive("sound", "all")
build.archive("music", "all")
build.classify('game/image/*.png', 'image')
build.classify('game/sound/*.wav', 'sound')
build.classify('game/music/*.mp3', 'music')
-> I have verified that each .rpa file is created when build distribute(image.rpy, sound.rpy, music.rpy)
3. Build distribute and run
4. 'Couldn't find file (Filename)' Error occurred
------------------------------------
I have found one solution: Move all of the game files in each separate folders to 'game' folder and build.
or if the folder name is 'images' rather than 'image', no error occurs.
But I don't think this is the right solution... How can I archive the data in each folder and make it work in the distribution?
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Re: Build distribute, cannot find game files error
Many things could go wrong here.
I have to ask: Is your game working OK before builds?
I mean, in your list: 1. Saved the data... Does this mean that you move your data after coding? (I'm sure it doesn't, but I ask just in case)
If you have subfolders in these three folders, you need double **:
Also, maybe is not a problem in your builds, simply a file missing.
I suggest you to use .ogg instead of wav or mp3, for different reasons (wav is larger, mp3 is not open).
I have to ask: Is your game working OK before builds?
I mean, in your list: 1. Saved the data... Does this mean that you move your data after coding? (I'm sure it doesn't, but I ask just in case)
If you have subfolders in these three folders, you need double **:
Code: Select all
build.classify('game/graphics/**.png', 'image')
build.classify('game/sound/**.wav', 'sound')
build.classify('game/music/**.mp3', 'music')
I suggest you to use .ogg instead of wav or mp3, for different reasons (wav is larger, mp3 is not open).
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Re: Build distribute, cannot find game files error
Not. I mean "stored" game data files in each separate folders(of course before coding, and using config.searchpath.append)
and before the build, it does work well.
Anyway, I try to use double *, but it doesn't work, too.
and before the build, it does work well.
Anyway, I try to use double *, but it doesn't work, too.
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Re: Build distribute, cannot find game files error
Can we have the actual code? It's hard to tell what's going on - it's not obvious that build.archive is in an init python block.
Also, the actual error message is important to have. It contains information that's not clear from your description of the error.
Also, the actual error message is important to have. It contains information that's not clear from your description of the error.
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Re: Build distribute, cannot find game files error
Aye. Here is all of the data what you need.
Directories: http://i.imgur.com/bqSXHiA.png
Filelist:
Image http://i.imgur.com/P4whBW5.png
Music http://i.imgur.com/zuuq69O.png
Sound http://i.imgur.com/rTxrd0Z.png
3 Archived files: http://i.imgur.com/dYYEkRd.png
Code in options.rpy file
And this is an error message when running a distributed game
(It runs well when in Ren'py launcher)
[/code]
Please help me. I can't sleep well when thinking about this.
Directories: http://i.imgur.com/bqSXHiA.png
Filelist:
Image http://i.imgur.com/P4whBW5.png
Music http://i.imgur.com/zuuq69O.png
Sound http://i.imgur.com/rTxrd0Z.png
3 Archived files: http://i.imgur.com/dYYEkRd.png
Code in options.rpy file
Code: Select all
init python:
build.directory_name = "alien-1.0"
build.executable_name = "alien"
build.include_update = False
build.classify('**~', None)
build.classify('**.bak', None)
build.classify('**/.**', None)
build.classify('**/#**', None)
build.classify('**/thumbs.db', None)
build.archive("img", "all")
build.archive("sound", "all")
build.archive("music", "all")
build.classify('game/img/*.png', 'img')
build.classify('game/sound/**.wav', 'sound')
build.classify('game/music/**.ogg', 'music')
build.documentation('*.html')
build.documentation('*.txt')
(It runs well when in Ren'py launcher)
Code: Select all
[code]
I'm sorry, but an uncaught exception occurred.
While loading <'Image' 'alien_main.png'>:
File "game/script.rpy", line 252, in script
$ renpy.pause()
File "game/script.rpy", line 252, in <module>
$ renpy.pause()
IOError: Couldn't find file 'alien_main.png'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 252, in script
$ renpy.pause()
File "D:\alien-1.0-dists\alien-1.0-win\renpy\ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\alien-1.0-dists\alien-1.0-win\renpy\python.py", line 1577, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 252, in <module>
$ renpy.pause()
File "D:\alien-1.0-dists\alien-1.0-win\renpy\exports.py", line 1254, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
File "D:\alien-1.0-dists\alien-1.0-win\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\alien-1.0-dists\alien-1.0-win\renpy\display\core.py", line 2425, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "D:\alien-1.0-dists\alien-1.0-win\renpy\display\core.py", line 2779, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "D:\alien-1.0-dists\alien-1.0-win\renpy\display\core.py", line 1848, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 416, in renpy.display.render.render_screen (gen\renpy.display.render.c:6685)
rv = render(root, width, height, 0, 0)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "D:\alien-1.0-dists\alien-1.0-win\renpy\display\layout.py", line 649, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "D:\alien-1.0-dists\alien-1.0-win\renpy\display\layout.py", line 649, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "D:\alien-1.0-dists\alien-1.0-win\renpy\display\layout.py", line 649, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "renpy/display/accelerator.pyx", line 104, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:1965)
cr = render(child, widtho, heighto, st - self.child_st_base, at)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "D:\alien-1.0-dists\alien-1.0-win\renpy\display\image.py", line 261, in render
return wrap_render(self.target, width, height, st, at)
File "D:\alien-1.0-dists\alien-1.0-win\renpy\display\image.py", line 124, in wrap_render
rend = render(child, w, h, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "D:\alien-1.0-dists\alien-1.0-win\renpy\display\im.py", line 478, in render
im = cache.get(self)
File "D:\alien-1.0-dists\alien-1.0-win\renpy\display\im.py", line 200, in get
surf = image.load()
File "D:\alien-1.0-dists\alien-1.0-win\renpy\display\im.py", line 529, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "D:\alien-1.0-dists\alien-1.0-win\renpy\loader.py", line 533, in load
raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'alien_main.png'.
Windows-7-6.1.7601-SP1
Ren'Py 6.99.10.1227
alien 0.0
Please help me. I can't sleep well when thinking about this.
- Divona
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Re: Build distribute, cannot find game files error
Try this:
Code: Select all
init python:
build.directory_name = "alien-1.0"
build.executable_name = "alien"
build.include_update = False
build.classify('**~', None)
build.classify('**.bak', None)
build.classify('**/.**', None)
build.classify('**/#**', None)
build.classify('**/thumbs.db', None)
build.archive("img", "all")
build.archive("sound", "all")
build.archive("music", "all")
build.classify('game/**.png', 'img')
build.classify('game/**.wav', 'sound')
build.classify('game/**.ogg', 'music')
build.documentation('*.html')
build.documentation('*.txt')
Re: Build distribute, cannot find game files error
I tried your solution. But it doesn't work too. Same error is occurred.
This is the full of options.rpy file.
Code: Select all
init -1 python hide:
config.searchpath.append('game')
config.searchpath.append('game/img')
config.searchpath.append('game/sound')
config.searchpath.append('game/music')
config.screen_width = 1024
config.screen_height = 640
config.window_title = u"ALIEN INTERCEPTOR"
config.name = "alien"
config.version = "0.0"
theme.tv(
(skip)
)
config.has_sound = True
config.has_music = True
config.has_voice = False
config.help = "README.html"
config.enter_transition = None
config.exit_transition = None
config.intra_transition = None
config.main_game_transition = None
config.game_main_transition = None
config.end_splash_transition = None
config.end_game_transition = None
config.after_load_transition = None
config.window_show_transition = None
config.window_hide_transition = None
config.adv_nvl_transition = dissolve
config.nvl_adv_transition = dissolve
config.enter_yesno_transition = None
config.exit_yesno_transition = None
config.enter_replay_transition = None
config.exit_replay_transition = None
config.say_attribute_transition = None
python early:
config.save_directory = "alien-1486990360"
init -1 python hide:
config.default_fullscreen = False
config.default_text_cps = 0
config.default_afm_time = 10
init python:
build.directory_name = "alien-1.0"
build.executable_name = "alien"
build.include_update = False
build.classify('**~', None)
build.classify('**.bak', None)
build.classify('**/.**', None)
build.classify('**/#**', None)
build.classify('**/thumbs.db', None)
build.archive("img", "all")
build.archive("sound", "all")
build.archive("music", "all")
build.classify('game/**.png', 'img')
build.classify('game/**.wav', 'sound')
build.classify('game/**.ogg', 'music')
build.documentation('*.html')
build.documentation('*.txt')
- Divona
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Re: Build distribute, cannot find game files error
Alright. I have tested it out, and it seems to be a problem with "config.searchpath" not working in the build distributions. Get rid of those, change folder name "img" to "images" and it's all good. Else you just have to add a specific folder to the front of every file path, which makes "searchpath" a no use. Might have to do that for sound and music, though.
Code: Select all
image "img/alien_main.png"
Re: Build distribute, cannot find game files error
Great. It does work perfectly. Thank you Divona!
But why 'config.searchpath' command doesn't work in distributed?
But why 'config.searchpath' command doesn't work in distributed?
- Divona
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Re: Build distribute, cannot find game files error
I have no idea. Probably a Ren'Py bug? It is reside under rarely or internally used section of the documentation after all.wtfman wrote:But why 'config.searchpath' command doesn't work in distributed?
- PyTom
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Re: Build distribute, cannot find game files error
It's not a bug, it's just that config.searchpath is meant for files on disk, not files in archives. It's used to find the archives, among other things.
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