Move an image that is already shown on screen... as the title says BUT without using show command...
Is it possible to move an already "shown" image to another position?
A bit of context... my screen is 800 by 600 and I "show" an (animated) image at position 400 x-axis and 200 y-axis then a bunch of text dialogue lines later I wanted to move that very image to another position from it's current position of 400 x-axis and 200 y-axis to 200 x-axis and 100 y-axis within 3 seconds "WITHOUT" using show...
The problem with show is that it "resets" the animation once it is declared and shown again so basically, I am looking for the equivalent of "Move this image (animation) that is already shown on the screen from this position to that position within 3 seconds"
If it's possible, please tell me how to do it... I badly needed this for an RSP framework I've been working on and off for quite some time and I am very close to have it work...
Thanks in Advance...
Move an image that is already shown on screen [SOLVED]
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- mugenjohncel
- Hentai Poofter
- Posts: 2121
- Joined: Sat Feb 04, 2006 11:13 pm
- Organization: Studio Mugenjohncel
- Location: Philippines
- Contact:
Move an image that is already shown on screen [SOLVED]
Last edited by mugenjohncel on Sat Jul 15, 2017 4:25 pm, edited 1 time in total.
- Evildumdum
- Regular
- Posts: 191
- Joined: Sun Jan 18, 2015 8:49 am
- Projects: ApoclypseZ
- Contact:
Re: Move an image that is already shown on screen...
There was a question very similar to this asked not too long back. The example code i use in this uses a screen, but it should translate over to good ol' renpy show commands (you can use variables with the "show command just like you can with the "at" command in screens)
viewtopic.php?f=8&t=44792
viewtopic.php?f=8&t=44792
"If at first you don't succeed, try hitting it with a shoe."
- IrinaLazareva
- Veteran
- Posts: 399
- Joined: Wed Jun 08, 2016 1:49 pm
- Projects: Legacy
- Organization: SunShI
- Location: St.Petersburg, Russia
- Contact:
Re: Move an image that is already shown on screen...
Code: Select all
image myimage:
Text("1", size=100)
1
Text("2", size=100)
1
Text("3", size=100)
1
Text("4", size=100)
1
Text("5", size=100)
1
Text("6", size=100)
1
Text("7", size=100)
1
Text("8", size=100)
1
Text("9", size=100)
1
repeat
transform mypostwo:
pos(400, 200)
linear 3.0 pos(200, 100)
default goon = False
screen testin():
add "myimage":
if not goon:
pos(400, 200)
else:
at mypostwo
label start:
"1"
show screen testin
"2"
$ goon = True
"3"
"4"
hide screen testin
"5"
return
- Evildumdum
- Regular
- Posts: 191
- Joined: Sun Jan 18, 2015 8:49 am
- Projects: ApoclypseZ
- Contact:
Re: Move an image that is already shown on screen...
There's also a slightly simpler method that involves using a while loop.
Code: Select all
init python:
toggle = True
label start:
while toggle == True:
show Example_image at Position1
else:
show Example_image at Position2
$ renpy.pause(20)
$ toggle = False
"If at first you don't succeed, try hitting it with a shoe."
- mugenjohncel
- Hentai Poofter
- Posts: 2121
- Joined: Sat Feb 04, 2006 11:13 pm
- Organization: Studio Mugenjohncel
- Location: Philippines
- Contact:
Re: Move an image that is already shown on screen...
ZOMG!!!
Thanks to both of you... not only I solved my initial problem of optimizing my game, both of your code samples lead me to actually fix another unrelated problem... and the biggest eye opener of all is IrinaLazareva's code using transform... you have no idea how much I've been struggling to comprehend how transform in Ren'py work and I typically animate manually the hard and painful way to circumvent my shortcoming but thanks to you I now fully comprehend how Transform works in general... I now have unlocked an entire galaxy of possibilities to abuse... thank you very much...
"POOF" (Time to re-write A TON of things)
Thanks to both of you... not only I solved my initial problem of optimizing my game, both of your code samples lead me to actually fix another unrelated problem... and the biggest eye opener of all is IrinaLazareva's code using transform... you have no idea how much I've been struggling to comprehend how transform in Ren'py work and I typically animate manually the hard and painful way to circumvent my shortcoming but thanks to you I now fully comprehend how Transform works in general... I now have unlocked an entire galaxy of possibilities to abuse... thank you very much...
"POOF" (Time to re-write A TON of things)
Who is online
Users browsing this forum: Google [Bot]