Down on her luck after being dropped by her agency, Dawn finds herself being shaken awake at a bar back in her hometown.
"Should I call someone to come pick you up?"
There are only two people's phone numbers she knows off by heart, and she suspects that neither of them are particularly eager to speak to her at the moment.
Last Call is a visual novel about repairing broken relationships, and letting go of regrets.
Guide Dawn, and try to help her reconcile with the people most important to her -- or have them walk out of her life permanently.
King-sama wrote: ↑Tue Aug 01, 2017 7:57 pm
I want the other endings with the bartender! D8
Sorry for the slightly late reply, but are you having trouble with a specific ending, or just getting the third route again? If it's the latter, you'll be able to select their route again once you've done another playthrough of Rina and Ace's routes!
King-sama wrote: ↑Tue Aug 01, 2017 7:57 pm
I want the other endings with the bartender! D8
Sorry for the slightly late reply, but are you having trouble with a specific ending, or just getting the third route again? If it's the latter, you'll be able to select their route again once you've done another playthrough of Rina and Ace's routes!
I finished thier endings but I only get to play the bartender's ending once Dx lol
King-sama wrote: ↑Thu Aug 17, 2017 7:46 pmI finished thier endings but I only get to play the bartender's ending once Dx lol
Oh, that's weird, unless you did all their endings in one go? The bartender route should be playable after each time you complete Rina and Ace's routes once, and once you play through it, it will become unselectable again until the next time you've played through Rina/Ace's routes.
I really enjoyed this! The art style is cool and unique and the characters and dialogue are realistic and interesting. It was a little frustrating trying to figure out how to get the different bartender endings, but I do appreciate that you played around with the route structure.
Making choices as the bartender instead of as Dawn in that part was really cool too. And were the bartender's lines about Dawn having been there a while, and about lost people finding their way there and all that, kind of a meta hint? Because I love the idea that the bartender might be kind of a supernatural being who's seen every iteration of the conversations Dawn could have in his magic bar.
parttimestorier wrote: ↑Thu Jan 18, 2018 11:23 pm
I really enjoyed this! The art style is cool and unique and the characters and dialogue are realistic and interesting. It was a little frustrating trying to figure out how to get the different bartender endings, but I do appreciate that you played around with the route structure.
Making choices as the bartender instead of as Dawn in that part was really cool too. And were the bartender's lines about Dawn having been there a while, and about lost people finding their way there and all that, kind of a meta hint? Because I love the idea that the bartender might be kind of a supernatural being who's seen every iteration of the conversations Dawn could have in his magic bar.
Thanks for playing, and for sharing your thoughts! Yeah, we wanted to play around with how the flow of the story was structured in this game, but I agree that there are some problems with it, haha.
The bartender was intentionally written in a way that you could see them as just an average person, or a supernatural being, so it's up to player interpretation!
Played this a while ago and really enjoyed it, had no idea there was a bartender route so just did it and loved it! I want to go and replay all the other orutes and see what happens by picking different stuff, because I really enjoyed the realistic dialogue and the music was great!