Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
narutochats
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#1
Post
by narutochats » Wed Jul 19, 2017 11:58 am
Hey all! Messing around in renpy and I set up a custom choice menu box. But I noticed for some reason that my text inside the box isn't centered. I have the proper dimensions for my .png in the code so I don't understand why it's being like this. If anyone could let me know what to do I'd be grateful! I'll upload a picture of what it looks like.
Here is where I have it defined:
Code: Select all
style menu_choice_button:
background Frame("GUI/choice_idle.png",440,53)
hover_background Frame("GUI/choice_hover.png",440,53)
And here is what my code looks like in screen choice:
Code: Select all
screen choice(items):
window:
style "menu_window"
xalign 0.5
yalign 0.9
vbox:
style "menu"
spacing 100
for caption, action, chosen in items:
if action:
button:
action action
style "menu_choice_button"
xysize(440,53)
text caption style "menu_choice"
else:
text caption style "menu_caption"
init:
$ style.menu_choice.size = 17
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Last edited by
narutochats on Fri Jul 28, 2017 12:26 am, edited 1 time in total.
Milkymalk
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#2
Post
by Milkymalk » Wed Jul 19, 2017 12:13 pm
Looks pretty centered to me. About 5 "squares" left and right each. Remember that periods are part of the text.
Crappy White Wings (currently quite inactive)
Working on: KANPEKI!
(On Hold: New Eden, Imperial Sea, Pure Light)
narutochats
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#3
Post
by narutochats » Thu Jul 20, 2017 10:54 pm
Milkymalk wrote: Looks pretty centered to me. About 5 "squares" left and right each. Remember that periods are part of the text.
Oops, I'm sorry! Should've clarified. I meant vertically!. It's a little bit more to the top and it's bothering me
It looked fine with the default buttons.
I've been at this too long...
Milkymalk
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Posts: 753 Joined: Wed Nov 23, 2011 5:30 pm
Completed: Don't Look (AGS game)
Projects: KANPEKI! ★Perfect Play★
Organization: Crappy White Wings
Location: Germany
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#4
Post
by Milkymalk » Thu Jul 20, 2017 11:41 pm
Hm. As a test, make the ysize of the button larger than 53, say, 100. How does that look?
Crappy White Wings (currently quite inactive)
Working on: KANPEKI!
(On Hold: New Eden, Imperial Sea, Pure Light)
narutochats
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#5
Post
by narutochats » Fri Jul 21, 2017 7:50 pm
Still does the same thing, just a bigger box
I played around with other numbers too, and bigger or smaller, it continues doing that.
I've been at this too long...
Potato0095
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itch: potato95
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#6
Post
by Potato0095 » Fri Jul 21, 2017 8:34 pm
Change the image's resolution, make in the same width and reduce the height, worked for me the last time I made a project.
"There are two types of lies: Lies that hurt, and lies that don't."
Milkymalk
Miko-Class Veteran
Posts: 753 Joined: Wed Nov 23, 2011 5:30 pm
Completed: Don't Look (AGS game)
Projects: KANPEKI! ★Perfect Play★
Organization: Crappy White Wings
Location: Germany
Contact:
#7
Post
by Milkymalk » Fri Jul 21, 2017 8:48 pm
Workarounds are never the best choice, usually they just make you accept that you don't understand how something works.
The forum is nuts at the moment, I'll come back to the problem when I can use the editor fpr posting.
Crappy White Wings (currently quite inactive)
Working on: KANPEKI!
(On Hold: New Eden, Imperial Sea, Pure Light)
narutochats
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#8
Post
by narutochats » Sat Jul 22, 2017 12:51 am
Yeah that didn't work either for me anyways.
Thanks though.
I've been at this too long...
narutochats
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#9
Post
by narutochats » Sat Jul 22, 2017 12:51 am
Yeah that didn't work either for me anyways.
Thanks though.
I've been at this too long...
Potato0095
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itch: potato95
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#10
Post
by Potato0095 » Sat Jul 22, 2017 8:32 am
Maybe the font's size? Try making them bigger.
"There are two types of lies: Lies that hurt, and lies that don't."
Milkymalk
Miko-Class Veteran
Posts: 753 Joined: Wed Nov 23, 2011 5:30 pm
Completed: Don't Look (AGS game)
Projects: KANPEKI! ★Perfect Play★
Organization: Crappy White Wings
Location: Germany
Contact:
#11
Post
by Milkymalk » Sat Jul 22, 2017 9:59 am
What if yu give the text yanchor 0.5 ?
Crappy White Wings (currently quite inactive)
Working on: KANPEKI!
(On Hold: New Eden, Imperial Sea, Pure Light)
narutochats
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#12
Post
by narutochats » Sun Jul 23, 2017 7:41 pm
Milkymalk wrote: ↑ Sat Jul 22, 2017 9:59 am
What if yu give the text yanchor 0.5 ?
Where exactly in the code would I put that? Because putting it under "button" just moves where the buttons are placed.
I've been at this too long...
narutochats
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Posts: 27 Joined: Sun Apr 22, 2012 10:02 pm
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#13
Post
by narutochats » Sun Jul 23, 2017 7:42 pm
Potato0095 wrote: ↑ Sat Jul 22, 2017 8:32 am
Maybe the font's size? Try making them bigger.
Changing the font will only make it bigger or smaller in the same spot.
I've been at this too long...
Milkymalk
Miko-Class Veteran
Posts: 753 Joined: Wed Nov 23, 2011 5:30 pm
Completed: Don't Look (AGS game)
Projects: KANPEKI! ★Perfect Play★
Organization: Crappy White Wings
Location: Germany
Contact:
#14
Post
by Milkymalk » Sun Jul 23, 2017 11:32 pm
narutochats wrote: ↑ Sun Jul 23, 2017 7:41 pm
Milkymalk wrote: ↑ Sat Jul 22, 2017 9:59 am
What if yu give the text yanchor 0.5 ?
Where exactly in the code would I put that? Because putting it under "button" just moves where the buttons are placed.
Sorry, I couldn't get back to you sooner. Put it under "text" so it anchors the text inside the button at 0.5
Crappy White Wings (currently quite inactive)
Working on: KANPEKI!
(On Hold: New Eden, Imperial Sea, Pure Light)
narutochats
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Posts: 27 Joined: Sun Apr 22, 2012 10:02 pm
Contact:
#15
Post
by narutochats » Wed Jul 26, 2017 10:14 pm
Milkymalk wrote: ↑ Sun Jul 23, 2017 11:32 pm
narutochats wrote: ↑ Sun Jul 23, 2017 7:41 pm
Milkymalk wrote: ↑ Sat Jul 22, 2017 9:59 am
What if yu give the text yanchor 0.5 ?
Where exactly in the code would I put that? Because putting it under "button" just moves where the buttons are placed.
Sorry, I couldn't get back to you sooner. Put it under "text" so it anchors the text inside the button at 0.5
Sorry, I'm a bit of a moron at coding, I'm more of a script kiddie. Where exactly? I don't see any sort of thing in my code that defines the text inside of a button. And I'm not sure where to place that myself.
I've been at this too long...
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