Amberbaum wrote:The character sprites are so pretty and diverse( YAY, for long haired dudes
).
Thanks!I have a thing for long haired dudes but I'm trying to not have only my bias in the game.
iuliamaria wrote:Hey hey! Long time no see! I finally had time to revisit this thread and let me tell you that I love how this looks. I really like the new sprite. He looks much better in my opinion. It's like now I can really see that he is more mature and older than Abby. Anyway your art has improved a lot from the last time I saw an update. Keep up the good work! ^.^
Hey, it has been a while! Hope you've been well. Really glad you like the redesigned Giovanni. I think it's a big improvement over the old one. Guess practice makes perfect! I still have a ways to go but I enjoy seeing new improvements in my art whenever I look back at my old art.
Sorry for the delay in updates guys. Few months ago I put this game on hold to work on my NaNo15 entry The Merman's Captive. And not long after that was done I went through some medical issues, all culminating in me having to have surgery back in August. Most of my time since then has spent recovering and catching up on commissions. So all in all, I'm behind in production but I believe I have enough done to warrant an alpha build of the first month in game. I'd hate to release a buggy, non spell checked, incomplete art version to the public so this will be a private demo. If there's anyone who'd like to help with testing it I'd appreciate the assistance!
As far as what's been done I've added in a map tutorial for the start of the game. Basically Willow will give you a tour of the town since Abby has been away for so long. Just pick where you want to go from the map and short scenes will play depending on the area you choose. Though this might be an easy way to ease players into the gameplay mechanics.
Figured out how to code in the commissioned jobs for the game. The first one you receive is from Dorian offering the opportunity to work on flyers for the Fall Festival. You can accept or decline offers via email. From the Projects icon on the laptop you can choose what to work on. The projects screen list the project, it's start and end date, how many cycles it takes to complete as well as a progress bar so you can keep track of how much you've done. Working on projects boosts Creativity but also reduces Stamina. Once a project is done Abby is paid. Deciding to decline an offer doesn't hurt you, but accepting an offer and not completing it can potentially effect some player points.
I think the choice button covers up too much of the screen, especially when you have a lot of choices available, so I'm thinking of adjusting it. You can see a screenshot below of where I was thinking of placing it. It's also pretty clunky so changed the design too.
Added in quick links to texts and emails to the right of the textbox. Shows when you have new messages, links directly to their respective inboxes and icons disappear once each message has been read so that it's not an eye sore. This should make checking things go much faster. Oh and please ignore the typos in that last screenshot, it's been updated.