Imagebutton usage

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Bruni Multimedia
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Imagebutton usage

#1 Post by Bruni Multimedia »

Hi guys.
I read the tutorials about this, but they always speak about using imagebuttons as menus, and I can't seem to make them work anyway.

I have something like this:

label pippo:
if a == 1:
scene a
elif a == 2:
scene b
elif a == 3:
scene c

if c>=3:
call rita_check from _call_rita_check_33
jump rita_1_dismiss

# HERE I PUT THE CALL SCREEN FOR IMAGEBUTTONS

menu:
"Choice" if e1_done == 0:
$ test = a
"Choice 2" if e1_done == 0:
$ test = b
"Choice 3" if e1_done == 0:
$ test = c

I'd like to use imagebuttons insteaad of menu choices, so that I can click over the scene at the coordinates of the imagebuttons.
I tried but the game always prompts me to the text choices...

Can someone help me?

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Bruni Multimedia
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Posts: 114
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Re: Imagebutton usage

#2 Post by Bruni Multimedia »

I made it, I was calling the imagebutton in the wrong way. You can close this, sorry for wasting your time :(

BKFeng
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Re: Imagebutton usage

#3 Post by BKFeng »

Bruni Multimedia wrote: Sat Aug 26, 2017 7:35 pm I made it, I was calling the imagebutton in the wrong way. You can close this, sorry for wasting your time :(
How? I'm new! I would like to learn how to make image button... Hope teacher can tell me soon! I REALLY REALLY REALLY REALLY REALLY need to know how to make image button for my battle mini game ToT
Please teach me thanks :wink:

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Imperf3kt
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Re: Imagebutton usage

#4 Post by Imperf3kt »

Take a look at the documentation for imagebuttons, its quite well detailed with minimal coding jargon and should help get you started.
https://www.renpy.org/doc/html/screens.html#imagebutton
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BKFeng
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Re: Imagebutton usage

#5 Post by BKFeng »

Thanks!

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