Hi,
I am searching for a way to display more than one notify screen at the same time, like a stack of notify.
Does anyone have an idea how to do that ?
Notify screen question : how to notify more than once
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Notify screen question : how to notify more than once
Sorry for my english, i am french.
- PyTom
- Ren'Py Creator
- Posts: 16096
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
- Contact:
Re: Notify screen question : how to notify more than once
Sorry, but that's not really a function of the notify screen. It's mostly meant for Ren'Py, showing things like fact that a screenshot is created, one at a time.
If you want to change the behavior, you'll have to make your own screen.
If you want to change the behavior, you'll have to make your own screen.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
- xavimat
- Eileen-Class Veteran
- Posts: 1461
- Joined: Sat Feb 25, 2012 8:45 pm
- Completed: Yeshua, Jesus Life, Cops&Robbers
- Projects: Fear&Love
- Organization: Pilgrim Creations
- Github: xavi-mat
- itch: pilgrimcreations
- Location: Spain
- Discord: xavimat
- Contact:
Re: Notify screen question : how to notify more than once
Give this a try:
Note that it doesn't adapts to new notices incoming in the middle of the stack, a new "notify_me()" function will overwrite the remaining stack and present the new one (as the current renpy.notify() does).
The stack is created with $ notices.append("Message"), but it's only shown when the function $notify_me("Message") is called. It passes the stack to the screen and empties it for new messages.
Code: Select all
default notices = []
label start:
scene bg room
show eileen happy
$ notices.append("Hi! I'm a message!")
$ notices.append("I'm a message too!")
$ notices.append("Me too! Me too!")
$ notices.append("Hey! This is kind of crowded!")
$ notices.append("Give way! I'm an important message!")
$ notify_me("Hey, don't push! We were here before!")
"You've created a new Ren'Py game."
$ notify_me("Phew... finally alone...")
"Once you add a story, pictures, and music, you can release it to the world!"
return
init python:
def notify_me(m=""):
global notices
if m:
notices.append(m)
if notices:
renpy.show_screen('notify_plus', notices=notices)
notices = []
screen notify_plus(notices):
zorder 100
style_prefix "notify"
for dd, i in enumerate(notices):
frame at notify_plus_appear(dd*3.5):
text i
timer 4.25+(dd*3.5) action Hide('notify_plus')
transform notify_plus_appear(dd=0):
on show:
yoffset dd*7
alpha 0 xanchor 1.0 xpos 0.0
pause dd
linear .25 alpha 1.0 xalign 0.0
pause 3.25
linear .5 alpha 0.0
The stack is created with $ notices.append("Message"), but it's only shown when the function $notify_me("Message") is called. It passes the stack to the screen and empties it for new messages.
Comunidad Ren'Py en español: ¡Únete a nuestro Discord!
Rhaier Kingdom A Ren'Py Multiplayer Adventure Visual Novel.
Cops&Robbers A two-player experiment | Fear&Love Why can't we say I love you?
Honest Critique (Avatar made with Chibi Maker by ~gen8)
Rhaier Kingdom A Ren'Py Multiplayer Adventure Visual Novel.
Cops&Robbers A two-player experiment | Fear&Love Why can't we say I love you?
Honest Critique (Avatar made with Chibi Maker by ~gen8)
Who is online
Users browsing this forum: Ocelot, piinkpuddiin