music volume and persistents

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Scribbles
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music volume and persistents

#1 Post by Scribbles »

So I want to have the volume at about 50% when a user opens the game, but then if they change the volume level themselves, not mess with it after. I've used this code to do that, and it's worked in previous games:

Code: Select all

init python:
    if not persistent.set_volumes:
        persistent.set_volumes = True
        _preferences.volumes['music'] *= .50
and this -will- work until I delete persistent data, then I get this error:

I don't understand why it won't work if I delete persistent data and then run the game? It will work if I remove the code, open the game, don't set the volume, then put it in the code. If there is a better way to do this, or a fix I would love to know!

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/Code/variables.rpy", line 698, in script
    init python:
  File "game/Code/variables.rpy", line 704, in <module>
    _preferences.volumes['music'] *= .50
KeyError: u'music'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Code/variables.rpy", line 698, in script
    init python:
  File "C:\Users\barnh\Desktop\renpy-6.99.13-sdk\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\barnh\Desktop\renpy-6.99.13-sdk\renpy\python.py", line 1804, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/Code/variables.rpy", line 704, in <module>
    _preferences.volumes['music'] *= .50
KeyError: u'music'

Windows-8-6.2.9200
Ren'Py 6.99.14.3135
 
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DragoonHP
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Re: music volume and persistents

#2 Post by DragoonHP »

So when you click on "Delete Persistent", all of persistent data is deleted. And with _preferences.volumes['music'] *= .50 you are telling Ren'Py to half the value of something that doesn't even exist anymore because we deleted it when we clicked on "Delete Persistent"

Try this:

Code: Select all

init python:
    if not persistent.set_volumes:
        persistent.set_volumes = True
        try:
            _preferences.volumes['music'] *= .50
        except KeyError:
            _preferences.volumes['music'] = .50

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Scribbles
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Re: music volume and persistents

#3 Post by Scribbles »

that keeps the crash from happening! it doesn't adjust the volume though :-/ it's at 100% when I open it fresh. Is there just no way to do it code-wise? since it's trying to adjust something that doesn't exist until after init?
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Re: music volume and persistents

#4 Post by Imperf3kt »

What you want is a configuration variable
https://www.renpy.org/doc/html/preferen ... sic_volume
define config.default_music_volume = 1.0
The default volume of the music mixer, which is used for the music and movie audio channels. This should be a number between 0.0 and 1.0, with 1.0 being full volume.
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Scribbles
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Re: music volume and persistents

#5 Post by Scribbles »

Imperf3kt wrote: Wed Jan 24, 2018 4:12 pm What you want is a configuration variable
https://www.renpy.org/doc/html/preferen ... sic_volume
define config.default_music_volume = 1.0
The default volume of the music mixer, which is used for the music and movie audio channels. This should be a number between 0.0 and 1.0, with 1.0 being full volume.
thanks I'll give that a try!
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