Shadowburg [BxB] [Supernatural] [Romance][DEMO]

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poorlyformed
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Shadowburg [BxB] [Supernatural] [Romance][DEMO]

#1 Post by poorlyformed »

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Hi, everyone. I'm working on my first visual novel, and I'm excited to share some of the progress with you. The game is called Shadowburg (as you can see by the logo), and you play Zeb Lee, an artist who has moved to the town of Shadowburg, PA in hopes that a change of scenery will get his creativity going again. Shadowburg seems like the perfect sleepy little town, but Zeb starts to notice that unusual occurences happen on the regular in Shadowburg. He starts to investigate, and along the way, meets two men who, much like Shadowburg, have their own dark secrets.

CHARACTERS

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SCREENSHOTS
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Short demo now available here: https://poorlyformed.itch.io/shadowburg

In addition to this board, I'll also be posting updates to tumblr: http://poorlyformed.tumblr.com/

As far as things I would like to know from anyone reading this (hi and thank you btw!), I guess it'd just be the usual stuff: Does the story sound interesting to you? What do you think of the art? Any advice for a first-time game maker that might not be easily found in the forums? Anything else to share?
Last edited by poorlyformed on Thu Mar 29, 2018 9:34 am, edited 4 times in total.
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Re: Shadowburg [BxB] [Supernatural] [Romance]

#2 Post by bobconway »

Hooray for more BxB!

I really like that your characters aren't "typical" characters, in terms of variety in body types and appearances. Zeb seems like he'll be interesting to play.

The art looks good, and I do like the general appearance of the GUI. However, I kind of feel like fitting Zeb's portrait into the little heart window makes it a little too small. Not sure how else I'd do it, though, and it's probably not worth changing at this point anyway given your GUI looks mostly finished. (I'm hoping we'll see his full body in some scenes or things? Because if it's just that window through the entire game, that's a little sad.)

Good luck with this! I'm working on my first VN as well (although it's basically just waiting on artists now, because unlike you, I have no drawing ability), and it's been a lot of fun. Don't lose sight of that if/when you get bogged down in one thing or another in the process. :)
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Re: Shadowburg [BxB] [Supernatural] [Romance]

#3 Post by poorlyformed »

Thank you for the feedback! A few of my friends also said the same thing as you about Zeb's picture, so I'm going to redo that. (Let's be real, by the time I finish this, I'll probably have redone everything a hundred times over because that's how I operate.)
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Re: Shadowburg [BxB] [Supernatural] [Romance]

#4 Post by poorlyformed »

I've changed the textbox to show more of Zeb, plus have him there all the time. Menus are almost done - just need to finish the save/load and gallery ones. I also figured out LiveComposite yesterday, so I'm pretty excited about that. Main story outline is complete, and will finish the two romance route outlines this weekend. Hopefully.
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Re: Shadowburg [BxB] [Supernatural] [Romance]

#5 Post by illuminate001 »

Hey Poorlyformed, congratulations on deciding to make your own VN for the 1st time! You're going to have alot of fun, trust me, it's a very exciting time.

I was wondering if we could get more detailed info on the characters (like Zeb, Sean, Niron, Molly)? I wouldn't say you need to go as far as making detailed visual character cards, but I know most ppl on the forums here like that format of having each character showcased. It'll help your audience start to relate to your characters stories/personality and build a "connection".

Showing off some side-characters too would be a bonus!
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Re: Shadowburg [BxB] [Supernatural] [Romance]

#6 Post by poorlyformed »

illuminate001 wrote: Sun Feb 04, 2018 11:38 am Hey Poorlyformed, congratulations on deciding to make your own VN for the 1st time! You're going to have alot of fun, trust me, it's a very exciting time.

I was wondering if we could get more detailed info on the characters (like Zeb, Sean, Niron, Molly)? I wouldn't say you need to go as far as making detailed visual character cards, but I know most ppl on the forums here like that format of having each character showcased. It'll help your audience start to relate to your characters stories/personality and build a "connection".

Showing off some side-characters too would be a bonus!
Thank you! Parts of it have been frustrating - mostly trying to figure out how to code things - but I'm having fun so far!

I do have character bios on my to-do list. I'll try to have them up sometime this week!
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Re: Shadowburg [BxB] [Supernatural] [Romance]

#7 Post by poorlyformed »

Just a quick update: the outline for the game is completely finished, so I'm going to start the, y'know. actual writing part this weekend. I've also added bios for the four main characters in the first post. In addition to writing, my next step is art for supporting/side characters and sketching out CGs. (btw, just learned what CG stands for and I am underwhelmed.)
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Re: Shadowburg [BxB] [Supernatural] [Romance]

#8 Post by bobconway »

I like the bigger Zeb portrait, although I kind of find myself wishing it was zoomed in more on his face? At least, that's what I'm used to with character portraits by speech, because the important part to see is the character's expressions, but if he's going to be particularly emotive with his hands or whatever, this seems good too.

Funny story: When I first discussed the game with my artist and mentioned CGs, he was like "that's a huge undertaking!". Apparently most people think of CGs as video or animation. Yay for VN parlance? :)

Also <3 Molly.
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Re: Shadowburg [BxB] [Supernatural] [Romance]

#9 Post by Zelan »

Molly is my queen and I would definitely check out her store.

This seems like an interseting idea, and I'm curious about what secrets everyone has to hide. They all seem very sweet on the surface, I have absolutely no idea what any of them could be hiding.

I agree with bobconway's suggestion to have Zeb's portrait zoomed in more on his face. Fullbody/thigh-up sprites don't tend to work well in a textbox like that; usually you want to have just the face, maybe down to the shoulders. Otherwise, you could just have him onscreen alongside the rest of the sprites, there are plenty of VNs that don't have their MC inside the text box.

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Re: Shadowburg [BxB] [Supernatural] [Romance]

#10 Post by PMscenarios »

This is really interesting!

I'm really annoyed with myself that I didn't get the heavy innuendo in Niron's description. I got Sean's immediately, thought, "okey, if that's his deal, then maybe Niron's description had hints too?". Reread it and facepalmed. ^^

Like the pitch and the characters. Advice-wise I can only really say; what you think will be hard will be easier than you think, and what you thought would be easy will be the hardest things you do.
You will make mistakes, you will have to redo stuff. There's really no advice to give for that, but the experience will be invaluable for future projects.
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Re: Shadowburg [BxB] [Supernatural] [Romance]

#11 Post by poorlyformed »

Thanks everyone for the feedback! I'm going to make Zeb's sprite larger, just have to figure out the right balance. I want to keep at least his torso visible because I plan on switching out his shirts and possibly arm poses, but that's down the line. Right now I'm concentrating on finishing up the story so I can have something of a demo up by the end of March (I'm tabling at a con and would like to promote the game there.)
PMscenarios wrote: Thu Feb 15, 2018 10:58 pm Like the pitch and the characters. Advice-wise I can only really say; what you think will be hard will be easier than you think, and what you thought would be easy will be the hardest things you do.
You will make mistakes, you will have to redo stuff. There's really no advice to give for that, but the experience will be invaluable for future projects.
ha! Have already experienced this and am sure will continue to do so. I thought learning Ren'Py would be the most difficult thing, but that was actually fairly easy. The writing is the thing I'm having the most trouble with...speaking of, I should probably get back to it.
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Re: Shadowburg [BxB] [Supernatural] [Romance]

#12 Post by poorlyformed »

Hi everyone! I've completed a short demo of the game, woo! You can download it here: https://poorlyformed.itch.io/shadowburg
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Re: Shadowburg [BxB] [Supernatural] [Romance]

#13 Post by minyan »

I am loving your GUI <3 Especially the way you show Zeb in the textbox. This sounds interesting, I'm very curious as to where it'll go! The art fits the style of the GUI, and gives me an image of a campy, fun, scary time, like scooby doo xD We'll see how the vibe of the writing takes it though! I love Niron's design (but I'm a sucker for guys with long hair) and Zeb's shirt-- fantastic. I also really like Zeb's haircut.

As for advice... programming wise I'd say be careful of where you're using calls and where you're using jumps, forgetting to return from a call can be a major headache later! Other than that I can't think of anything that couldn't be found on the forums! I'll keep an eye on this. Good luck getting it together!
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Re: Shadowburg [BxB] [Supernatural] [Romance]

#14 Post by Ertal77 »

Hello! I tried the demo today :)

Apart from the little error when the game couldn't find the save or load screens, and the "return" at the end of the demo sent me back to the last option choice instead of sending me to the main menu, everything went right.

I like a lot the atmosphere in the story: as minyan says, it feels a bit like a Scooby Doo story, and I'm thrilled at the perspective of more strange sounds and happenings in the town! The characters, so far, are nice, and definitely they make you want to know more about them. So, patience with coding and keep giving it your best!
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Re: Shadowburg [BxB] [Supernatural] [Romance]

#15 Post by poorlyformed »

ugggh, I thought I fixed the Return thing. and I don't understand what's going on with the Save/Load screens. They were fine just last week. SIGH. but thank you for the comments! I need to do some hammering on this.

eta: okay, I seem to have fixed it, and by 'fixed' I mean pasted the code from another copy of my screens file because I still don't know what happened. The only thing I can think of is that I must've hit a key when my cursor was in the wrong place. DOUBLE SIGH.
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