Hello,
Can you explain in more detail what you're trying to do, please?
Hey,VideaVice wrote: ↑Fri Feb 16, 2018 10:05 pm Hello,
It's me again and I'm back with another problem I can't really solve.
So I started a new project and at the early stages it worked fine as you can see here https://videavice.itch.io/a-hunters-tal ... nkdfVgs0Q but once I finished the whole thing it became impossible to run in engine and browser(loading issues again).
It basically started to act up when it added the sound files.
I'm giving you the link to the zip to see for yourself if you can find where the bug is coming from this time 'cause I already replaced the asset manager.
https://drive.google.com/open?id=14ipC4 ... mi8mv-79F
And for an other project the game loads properly but the music doesn't play in the Main screen.
https://drive.google.com/open?id=16pv1Q ... 0oWlImkH4i
Thanks for the help.
Hey, sorry for the annoyance.freemind wrote: ↑Mon Feb 26, 2018 7:52 pmHey,VideaVice wrote: ↑Fri Feb 16, 2018 10:05 pm Hello,
It's me again and I'm back with another problem I can't really solve.
So I started a new project and at the early stages it worked fine as you can see here https://videavice.itch.io/a-hunters-tal ... nkdfVgs0Q but once I finished the whole thing it became impossible to run in engine and browser(loading issues again).
It basically started to act up when it added the sound files.
I'm giving you the link to the zip to see for yourself if you can find where the bug is coming from this time 'cause I already replaced the asset manager.
https://drive.google.com/open?id=14ipC4 ... mi8mv-79F
And for an other project the game loads properly but the music doesn't play in the Main screen.
https://drive.google.com/open?id=16pv1Q ... 0oWlImkH4i
Thanks for the help.
Sorry for not replying sooner. Indeed i didn't receive a notification. I don't understand why the notification system works this way, it only sends notification if you logged in to see the last response or something.
Anyway, regarding your issues, i was able to confirm the problems, but they're easy to fix, here's the solutions:
1) After some digging i found you had a sound file posing as an image. I don't know how you got there, but if you remove the image "Zoltan_Percsich_-_The_Gift" from your project, it should run fine. However what i found strange was even with the project intact and running it from Belle, i was able to run without problems. On the other hand running directly from the files you gave me didn't work and behaved as you described.
2) As for this one, i opened the project in Belle, so i could see what was the main sound you mentioned. After that i did some digging as well, looking at the code, doing some debugging, making some tests, to then opening the project again, after not being able to find any problems in the code, and realizing you had the sound playing after a "Wait forever" action! So that's the problem, you need to put the play sound before the wait action.
I know this was probably a distraction, so no worries, it happens.
I also noticed the some animated images were very fast in game. Did you notice this too? I didn't look much into this issue, but i can look more tomorrow, if you want.
Finally just wanted to say thanks for using Belle again. How did your first project go, after that initial hiccup?
Hey again,VideaVice wrote: ↑Tue Feb 27, 2018 11:56 pm Hey, sorry for the annoyance.
I love using Belle so this is always cool to come back and see what can be be one with it.
The very first project runs fine. I made some update by customizing the GUI a little bit and reuploaded the zip and nobody has had an issue with it.
Regarding 1) I did as you said and removed the fake image file. The game plays fine now. https://videavice.itch.io/a-hunters-tal ... enkdfVgs0Q
I'd pay attention next time.
2) Same with the second project. I truly didn't think the "wait" action had an impact on the sound. Well, now I know .
Also, like you, I noticed the problem with the gifs. I don't understand why in-game they loop faster than they should.
If you have a fix to propose please do.
Thanks for the help.
Hi,freemind wrote: ↑Fri Mar 02, 2018 8:02 pmHey again,VideaVice wrote: ↑Tue Feb 27, 2018 11:56 pm Hey, sorry for the annoyance.
I love using Belle so this is always cool to come back and see what can be be one with it.
The very first project runs fine. I made some update by customizing the GUI a little bit and reuploaded the zip and nobody has had an issue with it.
Regarding 1) I did as you said and removed the fake image file. The game plays fine now. https://videavice.itch.io/a-hunters-tal ... enkdfVgs0Q
I'd pay attention next time.
2) Same with the second project. I truly didn't think the "wait" action had an impact on the sound. Well, now I know .
Also, like you, I noticed the problem with the gifs. I don't understand why in-game they loop faster than they should.
If you have a fix to propose please do.
Thanks for the help.
No problem, glad to help. Also good to hear about your first project.
2) There was a problem playing the gifs because, in order to play them, they have to be split into frames and then played "manually" by Belle. However i was able to fix it.
So, like before with the sound issue, you have to update some files in the engine to apply the fixes. It's nothing complicated, but i understand it can be a bit annoying, sorry about that. Anyway, the files are the ones attached. If you have any doubt or issue, let me know. Hope it helps.
PS: Just noticed i sent you the sound fix more than 6 months ago... Damn, time flies by fast. Hadn't realized it had been that long.
I'm already working on the next version though. But i'm not sure when i'm going to release it, i'm hoping sometime in the next few months. If you have any feature requests let me know, maybe i can add them for next release.
Sure, no problem, get better first.VideaVice wrote: ↑Mon Mar 05, 2018 10:41 pm Hi,
Thanks for the fix. I'd make all the changes this week-end cuz I'm a little sick right now. It's hard to focus.
l let you know if it's working.
I'm happy to hear the next version is on its way. When I imported a "Hunter's Tale" from Renpy to Belle, I had to let go several effects like horizontal and vertical pan, zoom and blossom(Maybe I record the screen to show you how it looked like). I tried to think of a way to make a blossom gif but it didn't really work. Maybe you'll come up with something later, ^_^.
I will wait until the new engine is released to import other projects. I think it'd be good way to test it.
Hi,freemind wrote: ↑Wed Apr 04, 2018 8:12 am Sorry just recently i noticed you edited your comment.
Regarding the issues:
1. I was able to reproduce it, but i don't know why it happens. I need to look more into it. I'll let you know once i find the problem and fix it.
2. If the home button is the same as the resume button from the default template, then that is to be expected. Let me know if you prefer another behavior.
3. Here it works as expected, the animation is skipped therefore that awkward move to the left. However i understand the tester wants the animation to not be skippable. For that currently there is no simple way, but it should be possible with Javascript, if you really want to.
4. This seems to be on purpose, but let me know if it's not.
Regarding the notes:
1. You could put save/load/pause menu buttons throughout the game if you want. You can check the "Load Game" button from the default template. It runs a simple Javascript code to open the pause screen. Yea, it shouldn't be necessary to run Javascript for this, maybe i'll add some action for that in the future. Meanwhile you have to do it through a script, so if you need help let me know.
2. It's a cool feature, as mentioned, but not that useful in my opinion. Also i'm not sure it's possible to do, i would have to check, but i think it is doable.
3. This is actually a bug i fixed in the version i'm working on right now. Again, if you think this is worth correcting i'll send you the fix.
Thanks for your efforts.
Hey,VideaVice wrote: ↑Fri Apr 06, 2018 4:06 am Hi,
That's cool no problem. I know it can take some time to see the messages.
Regarding the issues:
1. Okay.
2. I'm fine with default behavior. The player thought the home button will send him back to the main menu. I'll make another set of icons and remove the "home" since it seems the confuse the player.
3. Yes, he wanted the animation to play while he was still reading. He made the same remark about a scene of the previous game(A Hunter's Tale).
The player must stop reading if he wants (A)to watch the sprite fully complete the translation on screen and (B) then the new text appears in the textbox. I think it's not fluid enough and took him out of the game.
4. It was a mistake. I pasted the same line twice. I was probably falling asleep.
Regarding the notes:
2. Regarding the save/load button, I think I'm just gonna redesign the dialogue box a little to fit it at the bottom of the screen for each scene.
3. Yes. It'd be great.
I've got new interesting test, to share.
Screenshot of the choice screen in question
I tried it and he's right. It's impossible to jump back in the game from here.
If I play the whole story and reach that point, there's no freezing. I just pick one option and branch out to the appropriate scene. Saving on the screen menu just stops the game and I must reload.
Code: Select all
var data = {"type": "Show", "object": "008b", "transitions": [{"slideType": "in", "object": "008b", "duration": 0.8, "destY": "center", "destX": "left", "type": "Slide"}]};
var showSlide = new belle.actions.Show(data, this);
this.getGameModel().executeAction(showSlide);
Everything seems fine now. However i did find some small issues that might be giving the wrong perception to the players.VideaVice wrote: ↑Sun Apr 08, 2018 7:52 am Okay,
I'm going to change the scripts and see how it works.
In the meantime, I give you the file used for the test, just in case the "freezing menu screen" thing is due to something I made and don't actually requiere fixing.
Here https://drive.google.com/open?id=10wxgR ... nOnEX3k0uu
Thanks.
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