I currently have the variable up and working, but making the game acknowledge this is giving me some trouble.
The base number for the variable is 50 and in this scene you can lower it or raise it by five. So the decisions the vn makes from there would be based on whether the variable is higher or lower than 50 in particular. However, using the >= and <= didn't work for me and I wound up having to check for the exact number in order for a fork in the scene to work.
Code: Select all
b "So, for example, if you were on the beach and saw what you thought was a shark in the water, would you alert everyone, or try to tell the lifeguard?"
if brash ==55:
jump brashshark
elif brash ==45:
jump subtleshark
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menu:
"Point them out." if brash >= 50:
mc "I point them out to security or the teller. It's their job to know what to do; not mine."
jump predictable
"Leave." if brash <= 50:
mc "I leave the bank. If they go inside and I hear a commotion, I'll call the police then."
jump predictable
"Ignore them.":
mc "I ignore them. Who knows why they're out there? No bank robber is stupid enough to just wait around in their car in their masks."
jump ignorebank
"I don't know.":
mc "I would probably umm... I don't know. That's a weird, scary situation to be in."
jump indecisive