We offer you:
- 25+ hours of gameplay
- 100+ CGs
- 30+ realistic backgrounds
- 15 endings
- Piles of additional materials: Bestiary, Pantheon of Zeliria, History of the World, etc.
To be an elite fighter of special forces is cool! Alas, even such a dynamic life bores with time; and the colors begin to fade. But where can a special forces soldier who passed through hell and high water find new sensations? Where no one else was before! Become the first in something, even if it will be a suicidal experiment to test the world’s first teleport!
What? The chance to survive is 13%? It’ll do!
It would be too easy and stupid to die for Maxx, but life obviously loves him. Maxx took just one step, but it forever separated the past from the future, divided his life into BEFORE and AFTER, to Earth and “Hell, where am I?!”. But isn’t it what he was looking for? Or was it not the personal motives and desires that hid behind the bravado of the young fighter?
It is impossible to go back, past achievements and merits no longer matter, now there is only one way forward. To his new destiny in the new world – on the planet Zeliria.
But there is no reason to grieve, because there are such nice companions and irritating, but still funny and even useful at times purple hamster.
We started developing our game in July 2017; originally it was planned only in Russian, as we just wanted to make a small unpretentious visual novel. But when we released a demo version, we found out our game was interesting for many people; and questions about release in Steam forced us to think about the future of the project. The interest of our Russian-speaking players made us review our plans and not only make the game in two languages - Russian and English, but also significantly expand it.
For a quality literary translation of the game, we will need professional translators.To implement that, we need much more finances than we planned, so we decided to start this fund-raising campaing: http://igg.me/at/salangan.
Why we are here: since it is our first project, we need any feedback you can give. What is good and what is bad. What you like and what's to be improved. Any comments and sound critique are needed.