How much more code do you need? There's almost 2,000 lines of code. I'm not sure how much I should paste.
I added the vbox code, and changed the +=2 to += 1, and it still does the same thing.
Code: Select all
menu:
"Go shopping with Anya":
$ anya_Point += 1
$ anyatruth = True
jump yesshopping
"Decline and go to the castle":
jump gotocastle
label yesshopping:
y "Okay, fine. Maybe you're right."
a "You know I am!"
hide anya happy with dissolve
hide your room with dissolve
scene town with dissolve
play music "cafe.wav"
show anya happy with dissolve
a "So, what do you want to do first?"
y "I don't know. You dragged me out here."
a "What about Duke's cafe?"
y "Sure, I haven't been there in a while."
hide anya happy with dissolve
hide town with dissolve
scene cafe with dissolve
show anya happy with dissolve
a "Look, there's a free table over there."
a "I think they changed their menu recently."
y "Cool."
show anya hand with dissolve
a "Why are you being such a downer?"
y "I'm not."
a "Well, something's bothering you."
menu:
"Truth (I want to investigate)":
jump truth
"Lie (I miss the old menu)":
jump lie
label truth:
y "I don't want to be here Anya. I want to investigate."
a "Don't worry about Gaston, you said he was a creep anyway. With the way he talked about your outfit and all."
jump normal9
######
if anya_Point == 1:
show anya earring with dissolve
$ anya_Point += 1
y "That looks like..."
y "Anya's other earring?"
y "What is it doing here?"
hide anya earring with dissolve
jump nextday
######
if anya_Point == 2:
jump anyaday
elif anya_Point <= 2:
jump castleday2
label anyaday:
y "Yeah, sure. I want to talk to you anyway."
show anya happy with dissolve
a "Okay, great! Let's go."
hide anya happy with dissolve
hide your room with dissolve
scene town with dissolve
show anya happy with dissolve
### lines 1381-1461 are all conversation
play sound "knock1.wav"
y "Seriuosly?"
play sound "knock2.wav"
y "Can I not get one good night of sleep?!"
show your room with dissolve
y "Who the hell is it?"
k "Detective Kent Mansley. I talked to you a few days ago?"
y "Oh, shit..."
play sound "dooropen1.wav"
show kent paper with dissolve
y "What can I do for you?"
k "Just a routine check in. Wanted to know if you remembered anything else?"
y "Oh, umm..."
menu:
"Turn Anya in":
jump turnanyain
"Protect Anya":
jump protectanya
label turnanyain:
y "Yeah, actually. I..."
y "A friend of mine, Anya, confessed to me that she killed Gaston."
k "You sure? She told you it was actually her that killed him?"
y "Yes. She told me she pushed him back, and he hit his head on the table corner."
k "What was this person's name again?"
y "... Anya Romanov."
y "She lives a few block from here."
k "Thank you for telling me this."
k "I'll head over there now."
hide kent paper with dissolve
y "Okay..."
hide your room with dissolve
show black with dissolve
pause 0.5
show your room with dissolve
play sound "phonering.wav"
play sound "phoneanswer.wav"
y "Hello?"
a "Hey, want to tell my why that Detective is at my door?"
y "I... told him."
a "About?"
y "You killing Gaston..."
a "..."
a "Fantastic."
play sound "hangup.wav"
y "Great..."
show anya arrested with dissolve
pause 2.0
show anyaendscreen with dissolve
pause 1.0
show anyaendscreen1 with dissovle
pause 2.0
return
label protectanya:
y "No, I haven't remembered anything new."
k "Are you sure about that?"
y "Yep, positive."
k "Alright, thank you."
hide kent papaer with dissovle
play sound "doorclose.wav"
hide your room with dissolve
scene town with dissolve
show anya hand with dissolve
a "Have you seen the news?"
y "About Gaston's case?"
a "Yeah. The police called off the search."
a "They can't find enough evidence to convict anyone."
y "That's good."
a "Thank you for not turning me in."
y "Yeah, well..."
y "I would be bored without you here, so might as well keep you around."
show anya happy with dissolve
a "Aw, don't I feel loved."
hide anya happy with dissovle
hide town with dissovle
show anyaendscreenhappy with dissolve
pause 2.0
return
Code: Select all
label guestrooms:
$ john_Point += 1
y "Why not the guest rooms?"
y "Maybe Gaston was staying in one of the rooms."
hide inside gate with dissolve
scene hallway with dissolve
y "I think this is the place."
y "Which room do I check first though?"
play sound "walking.wav"
y "Oh! The guards!"
y "I need to hide!"
label menu3:
$ time = 5
$ timer_range = 5
$ timer_jump = 'menu3_slow'
show screen countdown
menu:
"Hide in closet":
hide screen countdown
jump closet_end
"Hide in a room":
hide screen countdown
jump room_end
label menu3_slow:
ga "Hey! What are you doing in here?!"
"You got caught"
jump guestrooms
####
if john_Point == 1:
show john medal with dissolve
$ john_Point += 1
y "Is that a medal?"
y "Why does it look familiar?"
y "Wait, I remember where I've seen this."
y "John Rolfe wore it the night of the party."
y "But why is it here?"
hide john medal with dissolve
jump nextday
######
if john_Point == 2:
jump johnending
label johnending:
y "Time to find John."
scene hallway with dissolve
play sound "knock1.wav"
play music "mystery.wav"
y "John, are you in there?"
show john happy with dissolve
### lines 1559-1609 are all conversation
scene black
play sound "knock1.wav"
y "Seriuosly?"
play sound "knock2.wav"
y "Can I not get one good night of sleep?!"
show your room with dissolve
y "Who the hell is it?"
k "Detective Kent Mansley. I talked to you a few days ago?"
y "Oh, ..."
play sound "dooropen1.wav"
show kent paper with dissolve
y "What can I do for you?"
k "Just a routine check in. Wanted to know if you remembered anything else?"
y "Oh, umm..."
menu:
"Turn John in":
jump turnjohnin
"Protect John":
jump protectjohn
label turnjohnin:
y "I went to see Prince John yesterday."
y "He confesed to me that he killing Gaston."
k "Are you certain? Accusing a royal is a serious accusation."
y "I'm aware. He confesed."
k "Alright. Thank you for your time."
hide kent paper with dissolve
hide your room with dissolve
show black
pause 1.0
show john arrested with dissolve
n "This just end..."
n "Prince John Rolfe of England has been arrested for the muder of Gaston La Bête."
n "Prince John's trial will be held in the next upcoming days."
pause 1.0
show john arrested card with dissolve
pause 2.0
return
label protectjohn:
y "No, I haven't remembered anything new."
k "Are you sure about that?"
y "Yep, positive."
k "Alright, thank you."
hide kent papaer with dissolve
play sound "doorclose.wav"
hide your room with dissolve
scene front gate day with dissolve
pause 0.5
show john happy with dissolve
j "Hey. I assume you saw the news?"
y "About Gaston's murder case? Yeah."
j "They couldn't find enough evidence to accuse anyone."
y "How lucky, huh."
j "Did you come to say bye?"
y "Bye?"
j "I'm leaving for England now."
y "Oh..."
j "Thank you for not telling anyone, [name]."
j "I will be trying to make up for my mistakes for the rest of my life."
y "I know."
y "See you around?"
j "Sure. See you around."
show john returned with dissolve
pause 2.0
show john never with dissolve
pause 2.0
return
Code: Select all
label dinningroom:
$ rapunzel_Point += 1
y "I think I'll check the dining room first."
y "That's where the most foot work is."
hide inside gate with dissolve
scene dining room with dissolve
y "I'm here, now what?"
play sound "walking.wav"
y "Oh! The guards!"
y "I need to hide!"
if rapunzel_Point == 1:
show rapunzel mask with dissolve
$ rapunzel_Point += 1
y "That mask looks familiar."
y "Oh yeah! Rapunzel was wearing this mask at the party."
y "But why did that person have it?"
y "Unless..."
hide rapunzel mask with dissolve
jump nextday
if rapunzel_Point == 2:
jump rapunzelending
label rapunzelending:
y "Time to find Rapunzel."
play music "mystery.wav"
scene dining room with dissolve
y "If I were a princess, where would I be?"
show rapunzel cute with dissolve
r "[name]! How are you?"
### lines 1692-1747 are all dialog
scene black
pause 1.0
play sound "knock1.wav"
y "Seriuosly?"
play sound "knock2.wav"
y "Can I not get one good night of sleep?!"
show your room with dissolve
y "Who the hell is it?"
k "Detective Kent Mansley. I talked to you a few days ago?"
y "Oh,..."
play sound "dooropen1.wav"
show kent paper with dissolve
y "What can I do for you?"
k "Just a routine check in. Wanted to know if you remembered anything else?"
y "Oh, umm..."
menu:
"Turn Rapunzel in":
jump turnrapunzelin
"Protect Rapunzel":
jump protectrapunzel
label turnrapunzelin:
y "I spoke to Princess Rapunzel yesterday."
y "She told me what happened."
k "What did she say?"
y "She pushed Gaston and he hit his head against a table."
k "I see. Thank you for telling me."
hide kent paper with dissolve
y "No problem..."
scene black
pause 1.0
show rapunzel arrested with dissolve
n "This just end..."
n "Princess Rapuznel of Carona has been arrested for the muder of Gaston La Bête."
n "Princess Rapunzel's trial will be held in the next upcoming days."
n "There is also a rumor saying that the Princess's family with be dethroned before the Princess's trial..."
n "As to not persuade the jury in her favor."
pause 1.0
show rapunzel arrested card with dissolve
pause 2.0
return
label protectrapunzel:
y "No, I haven't remembered anything new."
k "Are you sure about that?"
y "Yep, positive."
k "Alright, thank you."
hide kent papaer with dissolve
play sound "doorclose.wav"
hide your room with dissolve
scene hallway with dissolve
show rapunzel cute with dissolve
r "Hey! [name]!"
y "Hi Rapunzel."
r "Did you see the news?"
y "About Gaston? Yeah."
r "The police couldn't find enough evidence to pin point any suspects."
y "Yeah, that's good news."
show rapunzel nervous with dissolve
r "For me anyway."
show rapunzel cute with dissolve
r "So, what brings you here?"
y "I came to actually ask for a job."
show rapunzel sad with dissolve
r "Really? Doing what?"
y "The royal mouse catcher, of course."
y "Plus, you owe me one."
show rapunzel nervous with dissolve
r "Yeah, I sure do."
r "Okay, follow me!"
r "I'll get you all signed up."
hide rapunzel nervous with dissolve
hide hallway with dissolve
pause 0.5
show rapunzel end 1 with dissolve
pause 0.5
show rapunzel end 2 with dissolve
pause 0.5
return
Dimitri's is relatively the same, just different dialog.