I want to do dialogues like monkey island, but I have some troubles trying. I already edit the menu choices in screen.rpy putting the text in the bottom with the mousewheel.
What i already did
What i want
How I can make the white frame transparent? how I can start the phrase in the left corner and not in the middle? how I can delete the black bar hover?
And there is a way to make just 1 phrase with a different color? like 1 phrase red with a bright red hover, and the others with the idle and hover that I defined in the gui.rpy
Thanks!
Menu questions
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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- Per K Grok
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Re: Menu questions
I'm not sure I got all your questions covered, but here are some things you can look atgrlfo wrote: ↑Sun Jul 08, 2018 6:10 am I want to do dialogues like monkey island, but I have some troubles trying. I already edit the menu choices in screen.rpy putting the text in the bottom with the mousewheel.
---
How I can make the white frame transparent? how I can start the phrase in the left corner and not in the middle? how I can delete the black bar hover?
And there is a way to make just 1 phrase with a different color? like 1 phrase red with a bright red hover, and the others with the idle and hover that I defined in the gui.rpy
Thanks!
---
aligning the text left
in gui.rpy
under 'Choice buttons'
define gui.choice_button_text_xalign = 0.0
Making part of a string in a different color
"{color = #f00}This text will be red.{/color} This will be the standard color."
Background images for the choice buttons
in the folder gui/buttons in the game-folder you will find two images that are background for the choice buttons (menu alternatives)
choice_idle_background.png
choice_hover_background.png
If you want a different background you make your own images an replace the original images using the same name for the new image.
Re: Menu questions
Thanks you a lot!Per K Grok wrote: ↑Sun Jul 08, 2018 10:06 am
I'm not sure I got all your questions covered, but here are some things you can look at
aligning the text left
in gui.rpy
under 'Choice buttons'
define gui.choice_button_text_xalign = 0.0
Making part of a string in a different color
"{color = #f00}This text will be red.{/color} This will be the standard color."
Background images for the choice buttons
in the folder gui/buttons in the game-folder you will find two images that are background for the choice buttons (menu alternatives)
choice_idle_background.png
choice_hover_background.png
If you want a different background you make your own images an replace the original images using the same name for the new image.
This is what i do
I used "background Frame("image")" for that white frame
Re: Menu questions
Hey grlfo,
I'm actually working on something that would require exactly the same thing.
Any chance you would share in public or private the code/modifications you did to achieve this? You could save me quite a bit of time.
I'm actually working on something that would require exactly the same thing.
Any chance you would share in public or private the code/modifications you did to achieve this? You could save me quite a bit of time.
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