How to change the folder Auto Layered Images checks (SOLVED)

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Geckos
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How to change the folder Auto Layered Images checks (SOLVED)

#1 Post by Geckos »

Hey there!
Been working on getting the new Layered Images working for my sprites.

How do I go about changing which folder the code looks in, for the auto variant?

If not, I guess I'll just have to get used to one big folder XD

Code: Select all

layeredimage raychel:

#    group hairbehind if_any "hoodie" auto variant "hoodie" prefix "hairbehind"
#    group hairbehind if_not "hoodie" auto variant "hoodieup" prefix "hairbehind"

#    group base auto:
#        attribute hoodie default

#    group hair if_any "hoodie" auto variant "hoodie" prefix "hair"
#    group hair if_not "hoodie" auto variant "hoodieup" prefix "hair"

#    group face auto:
#        attribute neut default
Last edited by Geckos on Sun Aug 26, 2018 11:32 pm, edited 1 time in total.
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trooper6
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Re: How to change the folder Auto Layered Images checks

#2 Post by trooper6 »

You don't need one big folder. The game will look inside all folders in the images folder. So you can make as many subfolders as you like and it will still find the folders.
But just be careful about your naming conventions. The program is going to ignore the name of the subfolders and they won't be part of your definitions. So put the files in any subfolder inside images you want, but make sure the actual file name is complete.
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Geckos
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Re: How to change the folder Auto Layered Images checks

#3 Post by Geckos »

trooper6 wrote: Sun Aug 26, 2018 9:04 pm You don't need one big folder. The game will look inside all folders in the images folder. So you can make as many subfolders as you like and it will still find the folders.
But just be careful about your naming conventions. The program is going to ignore the name of the subfolders and they won't be part of your definitions. So put the files in any subfolder inside images you want, but make sure the actual file name is complete.
Oh wow!
Awesome. Thanks so much ^^
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